ShockTroopers EHP at Vet2 is about 864
If PG got 1.5 armor,at vet2,PG EHP is about 867,but infantry armor only work when they face small arms,30% damage reduction is real walking tank
And why a 4 man squad should have 8 man worth of durability?
I mean, sure, if we up their price to 500mp we can go with it. |
I'm pretty sure Thompsons started out as close-range only SMGs before they patched their close-medium range profile in
And you are right about it:
Paratrooper Thompson
Range distance near from 8 to 10
Range distance mid from 16 to 19 |
30%damage reduce too OP...1.5 to 2 armor is enough...
"30% too op, lets make it 50% or 100% more EHP instead!"
(psst, the name comes from the being a mechanized infantry, not walking tanks) |
Not any more - they are much more durable now than in the past and the fast repair speeds tipped the balance too much.
Only if they commit to a specific doctrine.
See the pattern yet?
I simply don't agree. I already wrote that soviets have commader abilities such as: repair station, repair conscripts and self repair on tanks for munitions. Still I think that the repair speed of their engis should probably be improved but this discussion is about ost. And, by the way, I like the game and I'm not complaining - I'm trying to refer to the topic question of this thread why ost needs more love.
And ost has commander abilities such as 5th man for pios(increases repair speed) and repair bunkers.
Also, other factions had their repair speeds lowered. |
USF is designed for great mobility, fast repairs and not so durable tanks.
Ost doesn't have any more problems with repairs then soviets.
2 repair units for ALL factions(except USF because of their faction trademark that should not be used as an excuse, because its a faction trademark, not any kind of "all faction standard" you seem to make it out to be) is pretty standard thing in late game and no faction, ost including, struggles thanks to that.
Pick the doctrine and stop complaining if its that important for you.
That is why doctrines exist in the first place for the 10th time. |

You aren''t getting stock G43s and cons are getting 7th man.
|
I love you mate - let's tie US armor piercing rounds for AT behind a commander. There is literally a hundred more abilities avaliable for allies wihout commanders while even ost smoke on vehicles needs a commander. You can't have a dedicated unit for repair with slower repair speed than a vehicle crew - it's just a nonsense, period. In my opinion, such bunker would be the best solution but there could be other: Make crews repair speed half of that of engineers and rear echelons. Just make pios and Soviet engies repair at least as fast as the crews on us tanks. Make ost base building upgrade with repair pios, etc.
And you can't have most powerful and durable stock armor with high repair speeds, unless you go for a doctrine supporting that.
Damn, its almost as factions have different tools and different strengths and weaknesses of overall faction and individual units, eh? |
Bad comparison. A very good argument, as it is the most important issue for ost mid-late game at the moment.
Except it isn't.
And if its such a big issue for you, there is a commander that fixes it.
Again, that's specifically why commanders exist.
You're not getting commander abilities as stock ones. |
Tactical movement is a good ability, I am simply pointing out that it was design for Paras and they benefit more as Brick Top claimed.
Aaaaaaaaaaaaaactually, tactical movement is a modified version of fire superiority, which is old Shocktroops vet1 ability, which basically did the same thing, except instead of increasing accuracy and damage, it increased burst length, end result and application was identical and old shock bullets disappeared from this plane of existence past 10 range.
So yes, the ability is not thompsons custom tailored, it was for short range SMGs since day 1. |
Well, at least title is accurate. |