There is big enough space between dominating games and becoming irrelevant.
And given past experience with patches, what makes you think it wouldn't just swing all the way in?
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: What if OKW had standard starting resources?13 May 2019, 22:41 PM
And given past experience with patches, what makes you think it wouldn't just swing all the way in? In: COH2 Balance |
Thread: Conscripts idea "Human Wave Tactics"13 May 2019, 22:04 PM
Stop learning history from wall scribblings on public toilets and nazi propaganda leaflets. In: COH2 Gameplay |
Thread: What if OKW had standard starting resources?13 May 2019, 22:02 PM
Imo all vehicles should actually be delayed a bit and space between them increased. Then lights would be completely forgotten and you'd see nothing else but med armor rush, like we had it in the past, you know, when all vehicles were delayed more, because the more infantry and ATGs on field, the less effective lights are. In: COH2 Balance |
Thread: Some Love to OST13 May 2019, 21:59 PM
Why should they against grens who also aren't in cover? There is a MASSIVE cost difference between the two. If grens would stand up to bolstered dual bren sections, you know how it would be called? Imbalance which would require massive section buffs or massive gren nerfs. I suppose you have no problems with volks roflstomping cons for 10mp more alone. In: COH2 Gameplay |
Thread: Some Love to OST12 May 2019, 18:12 PM
Well, so there you have some context now. And yeah, I personally also have an agenda about making EFA engineers vet up more reliably, especially with sweeper. In: COH2 Gameplay |
Thread: Some Love to OST12 May 2019, 17:36 PM
And you think relic will agree on letting usf vehicle crews go(which is his justification to overbuff ost repair stock)? Come on, you know better then that. Plus, while toned down, OKW didn't lost their vet5 trait. In: COH2 Gameplay |
Thread: Some Love to OST12 May 2019, 15:44 PM
But you're not using any logic here and are grasping at straws. You can't even tell a faction theme and unique perk, each faction has one. In: COH2 Gameplay |
Thread: Storm trooper rework is awful12 May 2019, 14:05 PM
In: COH2 Gameplay |
Thread: My defunct Pgren buff idea12 May 2019, 13:58 PM
Because they are very intended to go up frontally and ACTUALLY WEAR BODY ARMOR. Anyway. I do not think it is a bad idea for them to get "armour upgrade". Shocks get armour to engage closer range engagements and they are an elite unit although doctrinal. It would be fair to the extent that Pzgrens get some "body armour protection" upgrade (so it will cost around 60 ammo, will lock out Pzshreks) since it is an elite unit, it is meant to carry engagements. Shocks are frontal assault troops with actual steel armor plates on them. PG uniforms aren't made from ubermenschium and will never be. Shocks are doctrinal AI specialist squad. PGs are not. Shocks have no strong long range supporting troops able to snipe models. PGs do. No idea why I'm even wasting breath on you here. We both know that any stock survivability improvements for PGs are fantasy, regardless how you'll word it out. In: COH2 Balance |
Thread: My defunct Pgren buff idea12 May 2019, 12:53 PM
No, they are not close comabt infantry. They are mid range infantry. They are also 4 men squad that is most certainly NOT meant to frontally assault anything. That's what assault grenadiers are for. No wonder 99% of threads fail to identify any kind of balance issue, when players are completely oblivious to how the unit is supposed to function. You want shock troops? You play soviets. In: COH2 Balance |
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