Or remove the crew mechanic, it is broken. Give vehicles a repair ability instead.
And how are you going to allow USF to transfer veterancy then?
Its a faction feature that isn't going anywhere, just like retarded OKW trucks or brit emplacements.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: M36 Jackson7 Jun 2019, 07:26 AM
Or remove the crew mechanic, it is broken. Give vehicles a repair ability instead. And how are you going to allow USF to transfer veterancy then? Its a faction feature that isn't going anywhere, just like retarded OKW trucks or brit emplacements. In: COH2 Balance |
Thread: OKW - Replace Sturmtiger in elite armor doctrine7 Jun 2019, 06:44 AM
The way both work means that's impossible. So, which one you'd like to tell bye bye to? In: COH2 Gameplay |
Thread: Replace Ostheer Mechanized Assault groups?7 Jun 2019, 06:43 AM
After evaluating that well put out and elaborated argument, I'll default to no. In: COH2 Balance |
Thread: OKW - Replace Sturmtiger in elite armor doctrine6 Jun 2019, 21:31 PM
I would like to see the Command Panther replace it within the commander and then tie it to tech. So we don't have to see Spec Ops every game. HEAT rounds and command panthers mark target? What could ever go wrong with that? In: COH2 Gameplay |
Thread: KV1 and Churchill can take too much damage6 Jun 2019, 11:11 AM
Correct me if im wrong, panther is the most expensive and latest nondoc tank. As such you expect it to have attributes better than those before it. You expect it to scale well. If you define panther as mobility and armor TD, then 100 rear armor at vet0, 120 at vet2. This will define its role and reduce stray shots at max range. Ok. You are wrong. Panthers role is different then KV-1 and churchill. Panther got stats that support its own role and cost. Churchill and KV-1 got stats that support their own role and cost. That role and place on the battlefield is not the same, therefore they have different stats. Panther is fastest tank in the game. Its rear armor is exposed exclusively if you play badly. KV-1 and churchill are slow tanks. Their rear armor is exposed if they do their job correctly, which is spearheading into opposing armies. Advise: Stop reversing panther into opponents.
That's because you've lied and cast you've linked confirmed it instantly. Provide a time stamp when there were 2 P4s and a StuG vs 2 KV-1s which you claimed happened or admit to lying. Also don't make assumptions on what you don't know, ost player most certainly didn't quit because he has seen 2 KVs, he did, because Von was blessed with B4 RNG which crippled ost player enough to make him realize he isn't going to win. In: COH2 Balance |
Thread: M36 Jackson6 Jun 2019, 11:07 AM
Exclusively if you have something for the meds. USF, for reasons already mentioned by Sander, do not have these alternatives. There is no "heavy TD" for usf. There is just THE TD, they have no alternatives without doctrinal commitment. If in your definition a TD being able to penetrate a tank 100% of the time regardless of range is overpowered, then we also have to nerf StuG, which pens all allied stock meds 100% of the time at all ranges, while having better reload. Does your argument exclusively focus to allies, or extends to axis as well? Because OKW for example almost exclusively rushes panther with JP4 being used extremely rarely. How would you "fix" that to increase diversity? Tanks are not supposed to be effective and efficient against TDs, its supposed to be the other way around. I can't see why you struggle with that concept so much. Bigger TDs are being used, because they are reliable. They will always be, because they are supposed to. The last time we've seen anyone go for non top tier stock TD was when KV-1 was a call-in as SU-76 was used to support it, not so much reason for that and you see 85 behind it. That means you can't increase diversity without making better option inefficient in some area, in which case you will not introduce diversity, you'll just introduce underpowered unit. And it counts double for a faction that has no alternative at all and just 1 vehicle to deal with all armor. In: COH2 Balance |
Thread: KV1 and Churchill can take too much damage6 Jun 2019, 10:49 AM
You would be the first one to cry nerfs on how overpowered kv with 34/85 gun would be, regardless of what happened to panther.... Also you have no slightest idea what you're talking about, you've posted a replay that featured KV-1, but absolutely nothing about that KV in the whole replay made it seem like its over performing in any way or even performing up to its cost.... In: COH2 Balance |
Thread: M36 Jackson6 Jun 2019, 10:46 AM
That's because ele can't shoot on the move.... none of super heavy TDs can. In: COH2 Balance |
Thread: KV1 and Churchill can take too much damage6 Jun 2019, 10:04 AM
The kv1 and Churchill are damage sponges that still can easily do the full 160 damages to tanks. So that's the problem. It doesn't just support infantry,it can do a better job then med tanks, at killing tanks. Oh yeah, that 80 long range pen of KV-1 is going to murderfuck these 180-234 armor P4s. And yes, they can do a better job then med tanks. Unless you're asking for kangaroo transport, which is a damage sponge with no gun, you really have no reasonable argument to complain about guns of KV-1 and church. In: COH2 Balance |
Thread: 4th time back after break... ANNNDDD nothings changed haha6 Jun 2019, 07:15 AM
4th time back after break... ANNNDDD nothings changed haha Because quitting and waiting for X time won't fix being bad, which is clear case here. Easier to play doesn't mean stronger. Otherwise ost would be uncontested #1 faction. In: COH2 Gameplay |
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