And than? i go for Obers because they are just better in every way.
yes the all mighty A-move Folks...
And obers.
And JLI.
And Pfussies.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Anybody playing Luftwaffe Ground Forces?8 Aug 2019, 11:24 AM
And obers. And JLI. And Pfussies. In: COH2 Gameplay |
Thread: StuG life not viable8 Aug 2019, 10:40 AM
u asked which unit that the stug intends to counter have 45 50 range and I told u, no back paddling now Does su-76 has 45-50 range? Yes or no. Btw the stug fight similar armor , especially if u count ukf You're talking AEC here? Because no other UKF armor costs less or comes sooner and again, StuG makes a short work of AEC as long as it doesn't get flanked(you know, like any other casemate TD). Again ur argument is flawed, u saying that the stug does not need 55 range cause it’s target have low range (false), the su 76 performs the same role but with 60 range , I’m not asking for a straight buff, increase price or nerf rof for 5 range StuG is meant to counter nothing more but medium and premium medium tanks. None of these has more then 40 range. SU-76 performance is nowhere near that of a StuG, its role is similar, but its AT performance is much lower, more range is literally all it got over stug. PUMA is similar in performance to SU-76, StuG is miles ahead of it. And still, you're chasing your tail here, you're constantly repeating it needs 55 range, but never once you've mentioned why would it need it, when all tanks that are intended to be engaged by it have a range of 40. Its not supposed to go against other TDs. In: COH2 Balance |
Thread: StuG life not viable8 Aug 2019, 10:19 AM
technically the su 76 has the same role and has 60 range, btw stug is supposed to counter both su 76 and AEC too right ? Those have more than 45 Technically, SU-76 fights greater armor, deals lower damage, doesn't have nearly as much armor and dies much easier due to lower health. Oh, and stug DOES counter AEC as long as you have gren nearby, no idea what you're trying to do by mentioning su-76, was anything in my previous post too hard to understand to make you mention it? In: COH2 Balance |
Thread: HE shells for other tanks also8 Aug 2019, 10:16 AM
So, what do you guys think? I think its a well elaborated hardcore troll thread many people will fall for. In: COH2 Gameplay |
Thread: StuG life not viable8 Aug 2019, 10:06 AM
Just make it 55 range and increase the cost or reduce rate of fire Again, why? No medium they are intended to counter has 45-50 range. In: COH2 Balance |
Thread: Jackson - jast light version of the Panther :)8 Aug 2019, 10:05 AM
That's because I want to talk in a way even you would understand. It does take some effort. You dont need only jackson to counter panthers. they are great against every armor. And you don't need only panthers to counter allied armor, jackson included. You have ATGs and AT infantry too, high time you stop suiciding them at opponents army the moment you unlock panther and actually use them to support it instead of leaving behind a flood of tears complaining on how panther isn't an ultimate answer to everything and anything that doesn't move on legs. In: COH2 Balance |
Thread: Jackson - jast light version of the Panther :)8 Aug 2019, 08:34 AM
Jackson <> Panther trade would i choose everyday. why need a panther when you have the best nondoch TD ingame and blobb them up to counter easily evry armor with low risks? Because now you are facing opponent who doesn't need to build tanks and has plenty of resources for indirect fire and will roll you over silly with superior infantry force, while you're spamming TDs and preparing for heavy tank that'll never come, because now there is no super tank that counters all other tanks who aren't 60 range TDs and bleeds infantry significantly over time. Panther isnt bad..but jackson is the better option to counter armor. for AI you have better options as axis than a panther. Incorrect. There is nothing that jackson counters that panther can't. But panther isn't meant to counter tank destroyers, so your only argument you're clinging to is invalidated by principle of balance. god..i would love it... Play allies then? It won't force you to take off that german uniform for games. In: COH2 Balance |
Thread: Jackson - jast light version of the Panther :)8 Aug 2019, 07:56 AM
just make the panther a Jackson clone, see how long until people cry Oh they will cry alright, but it'll still be axis players, who now will be rolled over by allied infantry that doesn't even need to bother about being threatened by a tank, because axis are now spamming useless TD(context: tank destroyers are bad against infantry, I know i need to put that adnotation here, because I want all of us around to understand the context here without overheating their brains) instead of getting a unit that's actually needed and any other unit will still be countered by allied TDs, unless you're going to put your right next to the vehicle you want to use as leaving it behind will do you a whooping nadda as it'll still be out of range. In: COH2 Balance |
Thread: Jackson - jast light version of the Panther :)8 Aug 2019, 07:27 AM
Jackson is mobile enough to not need the high movin accu ...like everybody will tell you how to play the panther: stop and shot..move...stop and shot. I like the irony and painful double standard you employ here, because you know.... panther is mobile enough to not need any high moving accuracy, especially since vet1 onward. its should exactly work like this on jackson. I am too for reducing panthers health by 33% and armor by 50% and removing these MGs, glad you've finally seen da way. Super OP extra mobile jackson: Speed: 6.5 Accel: 3 Rotate: 30 Slow and sluggish panther with bad mobility: Speed: 6.6 Accel: 2.4 Rotate: 30 +blitz In: COH2 Balance |
Thread: StuG life not viable7 Aug 2019, 21:29 PM
Oh it'll come faster, but it won't be able to chase without exposing itself and 2nd one won't be out anytime soon. It'll also face 2 meds that will already have some damage done, helping take away fuel. In: COH2 Balance |
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