i see u literary skipped the last part of the post thank u kat
Yeah, I've decided to step over the bullshit instead of stepping into it.
You're repeating like a parrot something that was debunked and proven with costs ages ago.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: The recent Infantry Sections nerf11 Dec 2019, 13:07 PM
i see u literary skipped the last part of the post thank u kat Yeah, I've decided to step over the bullshit instead of stepping into it. You're repeating like a parrot something that was debunked and proven with costs ages ago. In: COH2 Balance |
Thread: The recent Infantry Sections nerf11 Dec 2019, 13:00 PM
cause stg unlock cost the same right ? didn't know tier 1 cost 15 fuel Last I checked, LMG unlock unlocked only LMGs. Since when does it unlock a WHOLE FUCKING TIER OF UNITS? Axis weapon upgrades are time locked, not resource locked. Its delusional to think otherwise. In: COH2 Balance |
Thread: reduce pop for soviet tanks and infantry11 Dec 2019, 07:51 AM
will we see a decrease in pop for soviet tanks? Yes, but only and exclusively if we see a decrease in your posting to zero. In: COH2 Balance |
Thread: The recent Infantry Sections nerf10 Dec 2019, 12:55 PM
Would you look at that! It seems like Ost does -NOT- pay a single drop of fuel for any upgrade they get and OKW is rewarded with super heavy for full tech. In: COH2 Balance |
Thread: Factions and tournament10 Dec 2019, 12:11 PM
Actually, that's very indicative due to sample size alone. Not all games are imbalanced due to skill difference and you can sort them out anyway(if relic got basic API tracking for it). Add a sprinkle of feedback from top level players and you have a bigger picture. In: COH2 Gameplay |
Thread: Factions and tournament10 Dec 2019, 11:57 AM
You don't. Ost and UKF will never be tournament friendly, because they are designed and balanced with specific playstyle in mind and that playstyle isn't going to win you anything at tournament level, because its not aggressive enough, ost and UKF are methodical snowballing factions that respond to threats, let the game run long enough and you'll be overwhelmed, players know that and pick factions that peak earlier to end the game faster. That doesn't mean the factions themselves aren't competitive or good. Ost is probably THE strongest faction in team games and it always held that position, it only briefly went to 2nd place when UKF was released and still imbalanced. You can't really balance 5 different factions with completely different playstyles for the level of competitiveness, where losing a single squad can snowball into losing the game. In: COH2 Gameplay |
Thread: The recent Infantry Sections nerf9 Dec 2019, 21:56 PM
People who forget history are deemed to repeat it - that line couldn't be anymore true with what you're suggesting here, it means ost utter dominance through sniper attrition. It also provides upgrade that isn't worth the cost anymore. Bolster is then a late game upgrade which improves durability against explosive weapons and reduces reinforcement costs, akin to how the 7 man conscript upgrade functions. Con function is a replacement for no stock weapon upgrade, but instead of all out DPS boost of a weapon upgrade it provides couple of bonuses that ensure cons can win attrition war in small arms firefights. Bolster isn't really comparable here as its supposed to enhance survivability and performance of least numerous british infantry, so instead of getting 1-2 more squads, they can focus on existing 2-3, your suggestion completely ignores that fact. You can rush it against snipers or delay it if you don't need it right away. It can get a cost adjustment if it needs it, or be bought a squad at a time. It also creates convolution, requires new weapons and weapon profiles to be implemented, requires switching them, ignores how that would interact with weapon upgrades and forces rushing the upgrade against ost because it would be incerdibly stupid not to build sniper to bleed them early game while having easier time to prepare for now delayed vehicles and tech due to need to rush the upgrade. In short, it adds a shitload of problems and fixes nothing. In: COH2 Balance |
Thread: Factions and tournament9 Dec 2019, 21:18 PM
Aggression dictates and wins games, defensive and response oriented factions don't really set the pace of the game. Ost doesn't lack anything, but its not going to set the rules of the match, unless ost player is just noticeably better, which isn't the case for tournaments. UKF on the other hand is a faction that lacks plenty of basic tools other factions have and all the "crutch OP" units that it relied upon to make up for lack of these tools were removed from the game, leaving you a cripple without crutches to lean on, so obviously they are going to be beat up badly in any kind of competitive high end situation. In: COH2 Gameplay |
Thread: The recent Infantry Sections nerf9 Dec 2019, 21:16 PM
It would have been an easy, straight forward adjustment to make Infantry Sections less potent at max range. Then you're stepping on sections identity - they have excellent long range, but its not for free, in CQC they are worse then grens and assuming they both meet each other around the corner at CQC, grens will win that engagement. If you want to make them grens with higher cost, they should beat grens at all ranges and should receive CQC and mid range buff to compensate for any long range dps loss. In: COH2 Balance |
Thread: ir Stg for stormtrooper instead of G43's9 Dec 2019, 13:36 PM
They gave Stormtroopers the ability to equip them too because why not, but it's like putting BARs on a Ranger squad. Actually, it was given because collective REEE from ost playerbase due to that doctrine. No idea why, because G43 was a massive downgrade for them when they could get STGs and its even greater downgrade now that they have super strong MP40s. In: COH2 Gameplay |
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