I'm still waiting for the 222 Ace.
Its called Elite training, you right click it on 222 and there you have it!
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Call to action - Let's Be Awesome Together13 Feb 2014, 22:12 PM
I'm still waiting for the 222 Ace. Its called Elite training, you right click it on 222 and there you have it! In: Lobby |
Thread: Tiger Ace Explained13 Feb 2014, 21:43 PM
No, not really. Every single math and probability gives Tiger an easy win over IS-2. If IS-2 wins, THAT is pure RNG luck. If Tiger wins, its just confirmation to the rule and tiger wins vast majority of time. You've had one lucky game, that doesn't make it "all random". In: COH2 Gameplay |
Thread: Make War not Love13 Feb 2014, 21:40 PM
Why knowing relic? Its EXACTLY how it will be. Why reading comprehension is such a rare skill on these forums? Win=5 days free DLC, then it goes back to normal what is so overly complicated here that you people need additional explanations? I swear, common sense seems to be getting lost for humanity with the 'evolution' process. In: Lobby |
Thread: Make War not Love13 Feb 2014, 20:39 PM
Oh, nice! And CoH2 is winning already! No wonder, at least CoH2 wasn't released as alpha test ![]() In: Lobby |
Thread: Suggested change for call-in doctrinal units?13 Feb 2014, 18:08 PM
Yeh..but paper made, better get the heavy one, at least is what I was doing... Hmm, P4 had no problems dealing with infantry and vehicles alike, could be easily vetted for less then panther, could be much easier spammed. Panther was AT only and since vCoH had deflection damage, vCoH panther was less powerful overall then CoH2 panther. In: COH2 Gameplay |
Thread: Suggested change for call-in doctrinal units?13 Feb 2014, 17:13 PM
The Stug in Vcoh is T3, and the Panzer IV, Panther are T4. Then there was the STUH via the blitz doctrine. A quick t3 1 v 1 build would be Stugs or Stug + Stuh instead of panzer IVs of Coh2. Gwagen was actually a glass version of elephant. Nothing had as big damage as gwagen, not even jadgpanther. In: COH2 Gameplay |
Thread: German Rifle/Bundle Grenades=Muni Waste13 Feb 2014, 14:27 PM
One time i kill 8 conscripts (they are fuckng in group soviet g style) with a rifle grenade... I love arguments like these. Always remind me how biased and horribly bad some players are. So please, explain to all of us mr smartass, how is it possible to spam units that cost exactly the same and how these same cost units are stronger, when they don't even have non doctrinal weapon upgrades to scale? In: COH2 Balance |
Thread: Soviet Industry needs to be nerfed.13 Feb 2014, 11:14 AM
3CP is quite late. And i was never fan change 25% manpover income for 13 fuel per minute. Its mean you pay 425MP more for one T-34/76 (85 fuel) Its not 25%. If it was 25% it would be awesome as it would actually scale and the less mp income you would have, the less severe penalty would be. This is what new lolTiger Ace will have. But flat 65mp means pretty much you have constantly reserved 44 popcap in exchange for 13 fuel. For comparison, luftwaffe fuel drop is actually more effective menpower to fuel and you have bursts of fuel where you need them after you decide you need them instead of flat fuel income for flat huge penalty. Anyway the moment overwhelming armor doctrine will be released, soviet industry will be dead, except for those who get it specifically for KV-2 and rep stations. In: COH2 Balance |
Thread: Nerf the Sturmovik12 Feb 2014, 17:49 PM
I thought planes did have an HP stat? No, there is set % chance per weapon to shoot it down. It can be first MG42 bullet and it can not get shot down by 3 ostwinds for whole duration. In: COH2 Balance |
Thread: Nerf the Sturmovik12 Feb 2014, 17:39 PM
AA has nothing to do with damage though, so the m5 will not kill planes any easier. But it will finally be able to kill infantry. It got horrible suppression(6+ bursts to suppress squad with no cover) and horrible damage currently(1.5 bursts needed per non pio model at point blank range) so maybe at last it will be worth building it for anything else then reinforcing. In: COH2 Balance |
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