ive had my partners use it beautifully in 2v2 since its inception. If you revolve your entire strategy around protecting it,while its in arty mode,
CAS doctrine users beg to differ and they don't even need to leave their base to hardcounter it just as hard as they hardcounter static howiz. There is no more juicy target then it and you won't get a second one with mp penalty and it costing over 600 mp.
That's what Urban Defense Tactics is all about Katie
By the time encirclement doc gets proper unlocks, FHQ will be downed by stuka, torched by MHT or worn down by turbomortars, contrary to its name its not a defensive doc, but really offensive one, YOLO offensive level.
So basically a turbo tank with elephant survivability and firepower?
Someone just set new high for "overpowered".
Survivability, mobility, firepower.
You can pick only two.
Mobile TD with nice firepower can't have good survivability(Jackson).
Survivable TD with good firepower can't be mobile(ele, JT).
Mobile TD with good survivability can't have good firepower(panther).
There are middle grounds obviously(SU-85, JP4, StuG to a lesser extend, wolverine), which they don't excel at anything but are overall good for most situations that do not require fighting against heavies or super heavies.
If only the CoH Kv2 would be a little more like the WarThunder kv2
On one hand yeaaaaa, but on the other I think I would go mad if my KV-2 would just blow up after a shot as it tends to do for me in WT but once it hits, well, the result is pretty realistic for that 152mm howitzer shell, if tank won't turn into scrap metal, the crew will turn into a wet pulp.