They put 1 password on their entire alpha forum?
Yyyyyep.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Relic, the Community, and the NDA11 May 2015, 14:35 PM
They put 1 password on their entire alpha forum? Yyyyyep. In: COH2 Gameplay |
Thread: What good is the tiger tank?11 May 2015, 14:28 PM
This is end of the war, not normandy Couldn't have worded it better myself. In: Lobby |
Thread: What good is the tiger tank?11 May 2015, 12:58 PM
Calculation was made for that claim you know. Times is about the same, so its all about if RNG loves you. The tiger can't beat any enemy lategame armor.Its incapable of fighting on its own,needs constant pak support wholegame to have ANY impact. Except it beats every single tank except IS-2 1v1. If you are talking about more then 1 and stronger then normal T34/sherman, then I don't know what do you expect, higher total price wins, nothing wrong with that. Reason CAS is now most common,because u can fight blob and cheeze from allied side with same. Reason CAS is most common is because there is so much cheese in it, that Italians have started to open pizzerias after selecting it. And lowbie axis players love cheese. In: Lobby |
Thread: Relic, the Community, and the NDA11 May 2015, 12:21 PM
Its relics marketing strategy. Seriously, I wouldn't be surprised if it was relics marketing strategy. Free, self propelling hype train. In regards to NDA itself, well, you can't haul a random crate of guinea pigs without expecting a rat or two. In: COH2 Gameplay |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)11 May 2015, 08:41 AM
Except I'm not jumping on other players cards like a rabid monkey, swinging poop. I don't have my card linked, but anyone who wants to check and mock it for ad-hominem argument and to feel better about themselves can easily find it as I'm not hiding under different name in game. Small things, huge difference.
Seems to me, after reading your posts, like you're challenged enough already. In: COH2 Gameplay |
Thread: Why isnt Lend Lease meta?11 May 2015, 08:38 AM
Yes. They are like ass grens. Except they hit the field 5 CP later, with no vet and at a high cost. That is pretty terrible unless you constantly wiped opponents squads to erase his vet and upgrades, ass guards are no better then ppsh conscripts when they arrive and in a lot of areas perform even worse. The unit is terrible, its a 0 CP unit who arrives at 5 as was already said. In: COH2 Gameplay |
Thread: What good is the tiger tank?11 May 2015, 08:34 AM
Except they don't and you know that all well. Yes, odd shot will land on inf and kill few models or wipe the squad, but most infantry kills done by IS-2 since its scatter was changed are being made by DSHK and you know this damn well. If you're still stuck to your conviction, play the game, use IS-2 against infantry at range(because no one rams heavies into inf) and see how it fares in comparison to tiger which lands most shots accurately. Oh, and make sure there are no shot blockers BEHIND the targeted squads, because it will set off the shot and skew the real performance perception. In: Lobby |
Thread: Why isnt Lend Lease meta?11 May 2015, 08:09 AM
No, they don't. There is a reason no one ever said "oh wow! 5CP at last! I'm going to get me some assault guards!" instead its always "nice, I wen't T4 and can have M5 as well, if it only would come without these overpriced, no utility and no combat role ppsh cons wanabees.". In: COH2 Gameplay |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)11 May 2015, 08:04 AM
Vet 5 hypocrite spotted. At least he shows his so we know he plays. Same can't be said about you. Allied - and especially soviets - are currently steamrolling everything from 2v2 and above. Soviets are steamrolling even in 1v1. I'm smiling thinking about Relic's claim about inflated OKW players' ELO. Know this: OKW players inflated ELO it's nothig compared to what soviet players' ELO will be now. Everyone said they want balance, not a switch in OPness of factions. If balance means "now is my turn" like I saw in your several (retarded) comments, claiming that "okw now should suffer because their former OPness", then indeed we have that kind of "balance" now. Just lol to you and to all "good" players who play coh like Starcraft2 not being able to tell the difference. Sooo, you are basically butthurt here now that axis faction doesn't get free wins anymore, which translates in allied factions being at last able to rank up properly. The state of balance is not perfect, but it haven't been that good since pre WFA patch last year. In: COH2 Gameplay |
Thread: No tech demo just poor design.10 May 2015, 20:58 PM
You'd been in WFA alpha, you'd knew truck crush was a bug that was supposed to be fixed. It wasn't, because Relic. I saw no thread where you were saying "If we take away heavy crush we should give OKW something too!" Because you didn't. It's wrong. There is no law or reason to say that if something is taken away then by default something else should be given. And I saw no demo on wheels, rolling in for free after 30 secs and every 3 minutes after the previous one sets off. Heavy crush on OKW trucks was a bad design decision. It had to be removed and there was no need to give OKW anything in return. Because it was something that was never intended to be on live in the first place. Sloppy relic fixing derp. Demo charges with manual explosion are a bad design decision. They simply need to be removed. The fact that the soviet faction ALREADY needs some other improvements is true (I say this all the time but you don't pay attention) but irrelevant. Demo kills gameplay, demo has to go. There are a large number of players who are lightyears ahead of your understanding of this game, they say the same thing. Demo has to go. You should listen to them but your hubris is remarkable, you think you are right despite all the experts saying otherwise. And pin point accurate rocket arty is a good design? Unit erasing everything lighter then KV-1 in 1 hit is a good design? Using 60 muni to pin whole screen of infantry is a good design? The list of things perceived as "bad design" is quite long and doesn't end on soviets. And since you and my point are on 2 separate ends of the spectrum, let me be as direct as it gets: Soviets are designed from the very core to rely on gimmicks. Stock units are weak, do not scale and are outlcassed by every axis counterpart, however cost difference is same or low enough to ensure numerical advantage does not make up for it. You want to take away another gimmick? I'm not against it at all. Just allow the core army to fight without reliance on that gimmick. You are heavily biased and one of the biggest contributors to threads becoming unpleasant. Enjoy playing your one faction and listening only to yourself. Pot, meet the kettle then? @daspoulos that actually sounds like an idea. In: COH2 Balance |
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