Why they ruined kubel
People didnt like it in alpha and now....
Prepare for 10 kubel spams MVGame
Kubel is stronger then in alpha and people didn't liked it not because of kubel itself, but because of volks change back then.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: December Update1 Dec 2015, 08:46 AM
Why they ruined kubel Kubel is stronger then in alpha and people didn't liked it not because of kubel itself, but because of volks change back then. In: COH2 Gameplay |
Thread: [Possible Bug] - M5 quad can't shoot down Aircraft1 Dec 2015, 08:11 AM
It can, its just really, really, really, really bad at it and while other AA units will simply shoot the damn planes down, this one will spray'n'pray often for the whole loiter duration with no effects. In: COH2 Balance |
Thread: December Update30 Nov 2015, 23:20 PM
Volks stand up to any allied infantry short of shocks at vet0 now. They nerfed vet bonuses that shouldn't be there in the first place any longer, because OKW doesn't suffer any penalties anymore and somehow retains side upgrade free cheapest teching with some of the most powerful units. A-moving with shrecks have never been easier. HMG? Good thing you have instant throw long range molotov there for you. In: COH2 Gameplay |
Thread: Cruzz's The More You Know30 Nov 2015, 23:01 PM
Do Guards have any body armor like shock troops? Because I'm wondering if it's better to merge Conscripts into Guards (saving manpower), or just reinforce the Guards. Nope, they are conscripts without oorah, but with capes and extra reinforce cost! They also scale much worse then ppsh cons and are less durable at vet3 then cons. In: COH2 Gameplay |
Thread: December Update30 Nov 2015, 22:37 PM
5 min luchs era is upon us. I would LOVE to know the reasoning behind leaving OKW vet5 AND cheapest teching. Med truck+schwerer costs as much as USF T3 alone ![]() Soviets need to get 160 fuel to pump out T-70, but OKW barely over 100 ![]() Relic goes full retard with IS overnerfs and OKW overbuffs ![]() ELO inflation imminent, January whining after OKW nerf fore sown ![]() In: COH2 Gameplay |
Thread: Creation of Super Squad30 Nov 2015, 22:20 PM
So you're looking for incredibly durable, dual LMG powered suppressing squad with high mobility? Why not get vet5 LMG34 obers instead? ![]() In: COH2 Gameplay |
Thread: Shouldn't UKF have AT snare?30 Nov 2015, 19:47 PM
I've said it before, I'll say it yet again. OKW doesn't have super fragile unit that can go down to a single burst from any weapon, which means they have nothing they would need to defend that bad. OKW also have access to best infantry AT weapon, which is not only deterrent to light vehicles, but also hardcounter, their AT gun is quite spammable at 270mp and can camo, which ensures almost never being ambushed, because you can't ambush what you can't see or know where it is, especially now that its crew doesn't reveal its position, so they overcompensate for the lack of snare quite effectively and if they choose to go for doctrinal snare, they are getting actually very combat viable squad instead of one that happens to be "just not downgrade" at best after you counter the light. Its pointless to mention OKW here, because they don't struggle with the issues UKF do. In: COH2 Balance |
Thread: Balance Preview Patchnotes30 Nov 2015, 17:41 PM
Fixed ![]() In: COH2 Balance |
Thread: Relic's stream summary30 Nov 2015, 17:27 PM
Ah, alright, you've made it sound like there was a reinforce issue. But yeah, we had problems with all of these in the past. In: Lobby |
Thread: Does the Katy need any buff or tier changes? 30 Nov 2015, 17:25 PM
Why no option for only reducing scatter? If you reduce its scatter it is fine. Oh and its creeping barrage is worthless. I rather have a vet 1 ability that costs 50 munitions and lets me fire a full barrage instead of salvos. ^This. In: COH2 Balance |
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