Read understand reply.
What I wrote is direct answer to the statement that all other faction (accept UKF) have access to at snares which simply wrong. OKW have only doctrinal access and brits have both Doctrinal and the sniper.
You're 100% correct here.
But as I've said, OKW compensates well for lack of snare with best infantry AT as well as no unit it would have to protect from lights that couldn't handle itself when flanked.
If you can hit stationary targets as bunkers you simply don't know how to use Piats.
As any other weapon with high scatter one has to use attack ground...
I don't think you know how scatter works...
Right clicking to attack or attack ground is irrelevant, there'll be exactly the same scatter values and exactly the same RNG.
You can use attack ground if your projectiles overshoot or don't go far enough reliably-PIAT projectiles are all over the place.
Instead of trying to prove that other do not know the game try to be constrictive for change and actually make a suggestion.
Simply adding AT snare to I.S. as proposed in the original post is bad suggestion that will create more problem than it will solve. So either suggest something or stop posting pls.
In case you've missed it, I've suggested that moving brit sniper snare to vet1 (and removing the flare, which actually was useful for the sniper because of camo and flare range, which encourages aggressive positioning as well as gives it unique spotter role) is a bad move that shouldn't happen.
222 can react to sniper really fast, if you have infantry tracking vet1, you can just YOLO rush the sniper as you'll be aware of its position and potential AT position.
Current dynamic means yes, they counter each other, but I don't see it as a bad thing given nothing else is able to reliably counter lights without investing hefty amount of fuel.
PIATs obviously will not be better, they work ok within their niche, but that niche is attacking heavy and super heavy armor, not lights.