USF ass grens...I didnt know they had sprint and 5 men. ~

~
the flamer change is irrelevant,they still drop 2 models and are in danger of being wiped for simply existing in the same engagement range as other units.
using assault engineers in flamer/close range is asknig for them to be wiped unless nothing is shooting them. They are that bad.
And im glad people(what people?) "keep" ass engies(you cant afford to have a non combat effective squad vs either axis faction...seriously) for a demo or two while already being down a squad vs ostheer,and having to shoot 45 muni worth of munition minimum at every engagement,from the get-go. The last thing you buy is a squad that cant engage without disapearing in a puff of exp markers and 280mp,and is too expensive to be a capper or flanker,and requires an expensive easily countered,and honestly,obvious ability at this point to be relevant. Unless you're winning already...Ass engineers are garbage,but whats new.
even 'shit' volks will cut down ass engies on approach ffs. I wouldnt be suprised if a raketen rocket sniped a guy and then the crew sniped another guy,forcing a retreat. theyre that useless.
Give this halftrack, an actually useful,well thought out,theme appropriate squad to come with it(CAV RIFLEMEN with thompsons,now those are USF ass grens

) and buff its stats.