I'd like them to have unique AT as well, but that is not going to happen I believe, since T1 seems to be designed as an anti-infantry tier. Which I like too, call me skizo.
But it also seems to me that people don't accept their strengths; they are cheap to reinforce and get the best offensive veterancy bonus in the game, along with a fuel-free building-counter. The difference between T2 with molotovs and T1 with flamers and satchels is 35 fuel in the initial fuel-race, which is quite a bit.
If those strengths can be made to work in-game, I dunno.
Their Strengths are early DPS at the cost of Capping power. Vet 2 does seem them significantly better. However as I have brought up the DPS drop off due to 1 armor model loss is not insignificant.
Also model per model even with Merge they are at MOST equal to reinforce to Grens. But again they have a high upkeep and pop cap that works against that and makes G43 grens more economical and a better choice for an infinite number of reasons.
They perform well. They dont perform well for manpower cost or opportunity cost.
But this puts Agrens in a weird spot too. They cant make Penals equal or cheaper than Agrens....you dont want their DPS to be above Pgrens (then Germans will have no unit thats king in the infantry realm)
But as an AI infantry they should at least perform better than a Generalist Infantry with a 60 muni upgrade.
Further if you give them AT then light vehicles will be in a bad way.
Its very very tricky.
This keeps putting me back to the idea that maybe they should get 3 SVTs that do more damage and 3 Mosins keeping the DPS the same and allowing the SVTs to die last similarly to the advantage Grens get with weapon upgrades.
This and lower their price but not cheaper then Agrens.