Sure, in addition to all that:
Soviets:
-SU-85 armor increase from 140 to 180. Penetration increase from 190 to 200. Hold fire makes a return. This unit is under performing now due to the changes in Heavy Armor and new units that WFA has brought to the game.
-T70 cost reduction from 70 Fuel to 50. This unit is under performing when compared to other light armor from all other factions. Easily counterable at start game with OKW anti-tank rocket launcher.
- 120MM Mortar cost reduction from 400 MP to 300 MP. This unit has been under performing since the series of nerfs and is too expensive.
- Shocktroops returned to 1 CP. This change is required due to OKW getting PGren Lites at 0 CP.
OKW:
- Fallschirmjager can no longer spawn in buildings without line of sight. This is to reflect their in-game performance. Lower risk than paratroopers as of current.
- Obersoldaten re-enforce cost increased to 70 MP. This is to reflect their in-game performance (better than a Soviet sniper which is 75 to re-enforce).
Wehrmacht:
- Blitz (50% speed bonus now) decreases accuracy by 50% when activated and 10% bonus to incoming damage. This should not be a get out a jail free card.
Profile of Napalm
General Information
Last Visit Time: 5 Jan 2026, 01:42 AM
Broadcast: https://www.twitch.tv/theangrybearstv
Steam: 76561197993726353
Nationality:
Canada
Game Name: Napalm
Last Visit Time: 5 Jan 2026, 01:42 AM
Broadcast: https://www.twitch.tv/theangrybearstv
Steam: 76561197993726353
Nationality:
CanadaGame Name: Napalm
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The views and opinions expressed in my posts and topics are solely those of the Napalm. These views and opinions do not necessarily represent those of Relic, the developers, The Angry Bears and/or any/all contributors to this site.
Post History of Napalm
Thread: Big Balance Thread.1 Jul 2014, 19:55 PM
In: COH2 Balance |
Thread: So about that blitzkrieg....27 Jun 2014, 20:45 PM
In: COH2 Balance |
Thread: Püppchen one-shotting tanks27 Jun 2014, 20:00 PM
Paging Relic; Relic to this thread. Hot fix it required. In: COH2 Gameplay |
Thread: Püppchen one-shotting tanks27 Jun 2014, 18:35 PM
Oh man this is the next grief tactic. This explains why I encountered a player last night where the majority of their build was these units. Doesn't get much more OP than one shot kill units. In: COH2 Gameplay |
Thread: War Spoils explained by Relic27 Jun 2014, 18:17 PM
Noun; is Relic willing to offer some of these commanders for sale in the future? I'm not hard up for a couple bucks and would rather pay. In: Lobby |
Thread: Why so many Axis Lovers? 27 Jun 2014, 18:08 PM
Who wouldn't want to play with superhero units? That is the OKW army in a nut shell. You want the best tank in the game? They've got that You want infantry with laser rifles? They've got that too You like explosion? Their half track will rock your monitor so hard your skull will explode Up close battle your thing? Oh yea, they've got that with the Strumpio's first thing in the game. In: COH2 Gameplay |
Thread: War Spoils explained by Relic27 Jun 2014, 17:12 PM
Cool stuff, I really like this new way of getting things. Much more accessable and user friendly. This x a million. I'm not hard up for a couple buck though, I wouldn't mind paying for some of those new commanders. In: Lobby |
Thread: Official Obersoldaten OP Thread27 Jun 2014, 17:10 PM
That moment they drop their rifle and you pick it up with your shocktroops? Much love. In: COH2 Balance |
Thread: OKW Truck and Pushing/Crushing27 Jun 2014, 15:49 PM
This tactic was counter-able in every game type than 1 v 1. Two M3 scout cars make quick work of a monster truck. In: COH2 Balance |
Thread: Broken balance - Soviets vs OKW27 Jun 2014, 15:40 PM
I'm constantly running into OKW as Soviets and I do not use M3s (they're a silly unit with silly abilities) and I'm routinely getting torn apart by those damn sturmpios.. any suggestions on beating them? My opening is this; Two penals and keep them at near max range. Upgrade one to a flamer when munitions allow. If they hop into a building satchel charge it. If required, an M3 scout car. If not, wait until Shock troops and do two squads. Disclaimer: Not for 1v1 play. In: COH2 Balance |
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[VR] johnci13
1-2,016 -
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~TAB~ Father Christmas Bear
~TAB~ Beemer8
~TAB~ dpfarce
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IPL{Rycerz}Orku
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