
Profile of Napalm
General Information
Last Visit Time: 28 Dec 2021, 23:55 PM
Broadcast: https://www.twitch.tv/theangrybearstv
Steam: 76561197993726353
Nationality:
Canada
Game Name: Napalm
Last Visit Time: 28 Dec 2021, 23:55 PM
Broadcast: https://www.twitch.tv/theangrybearstv
Steam: 76561197993726353
Nationality:

Game Name: Napalm
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The views and opinions expressed in my posts and topics are solely those of the Napalm. These views and opinions do not necessarily represent those of Relic, the developers, The Angry Bears and/or any/all contributors to this site.
Post History of Napalm
Thread: World of Jagdtiger Online3 Jul 2014, 18:14 PM
Bulgakov; I'd argue that those 300 games at Allies make me an expert at getting rocked via Axis armor. Think positively chap. Your negative waves are dragging me down. As a back story, I avoided using the ISU during its reign as I found the unit boring. I used the IS2 instead. In: COH2 Balance |
Thread: World of Jagdtiger Online3 Jul 2014, 16:05 PM
Or arty the supporting infantry and use ur HOPEFULLY vetted infantry to push it back. BTW the rifle AT nade has a 1000 pen so if u can keep the JT in range long enough u can possible criple it and open for a flank Thanks for the Rifle AT nade idea. We have been using the B4 with success. In: COH2 Balance |
Thread: World of Jagdtiger Online3 Jul 2014, 16:04 PM
If the enemy team is "massing" Jagdtigers then you should be able to mass its counters. Just because you are able to mass a counter does not mean it is effective. Against numerous Jagdtigers your counter will be dead before it crossed the field. Worse is smaller maps with narrow channels as your counter will be stuck and the Jagdtiger can fire away on them. In: COH2 Balance |
Thread: World of Jagdtiger Online3 Jul 2014, 15:21 PM
How about no. Balance is/was close last round of patching. It just came down to the ISU vs Elephant battles at range. Now, it's Jagdtiger Online. In: COH2 Balance |
Thread: World of Jagdtiger Online3 Jul 2014, 15:18 PM
Maps that encourage camping. This is the new meta, for 3 v 3 and 4 v 4's. Calling it. In: COH2 Balance |
Thread: World of Jagdtiger Online3 Jul 2014, 15:07 PM
I think the units stats are fine. It's just the ability to mass them that needs to be stopped. In: COH2 Balance |
Thread: World of Jagdtiger Online3 Jul 2014, 14:57 PM
Sarantini. It is what happens when a King Tiger v1 and a Elephant mate. It In my opinion being able to call in more than one ruins dynamics of the game. Due to the Jagdtiger being the best at everything why should the OKW player build any other type of armor? Edit: Can also shoot through buildings like a Pak43. In: COH2 Balance |
Thread: World of Jagdtiger Online3 Jul 2014, 14:46 PM
Disclaimer: The poster primarily plays team games consisting of 3 v 3 and 4 v 4. Sometimes, 2 v 2. This thread does not apply to 1 v 1 games. Hello internet strangers, I'd like to welcome to you to the new meta, World Of Jagdtiger Online. Long gone is the ISU152 vs Elephant battles. Now, it is reign of the Jagdtiger. Much more exciting and dynamic battle than before. Right? Wrong. This unit is 2.2 times more powerful than the Soviet IS2. Dynamic battle is not required. Flank? No thanks, best frontal armor baby. Damage? Heck yes, best in game as well. Low risk? Absolutely. You can rebuild them, as many as you want! Why have 1 when you can have 2? There is never enough of the best thing. In my opinion no lessons were learned from the King Tiger v1. Super hero units ruin the dynamic game play. The problem with the balance for this unit is that in team games it is very difficult if not impossible to counter this unit when in mass. Single units are not the issue. Assuming you are playing a 4 v 4, 5 seems to be the critical mass when it comes to the Jagdtiger. At that point in time its just time to GG. I've played multiple 4 v 4 games now where 6 is not out of the ordinary. Thankfully the fix is easy. 51 pop cap per Jagdtiger. This would ensure that the OKW still get their super elite tank, would not affect 1 v 1 game play, and would tone done the game breaking use of 4+ units in 4 v 4's. It would encourage the OKW player to build other units aside from Jagdtigers. In: COH2 Balance |
Thread: Big Balance Thread.2 Jul 2014, 18:59 PM
Just adds to the list of ninja changes. Sad that there is no comprehensive list of ninja changes yet. In: COH2 Balance |
Thread: State of the Bearunion2 Jul 2014, 18:37 PM
![]() Attention to all my beautiful bears; It is time for a State of the Bearunion meeting. It has been nearly three months since The Angry Bears was formed and we have made a lot of progress. This is a all When: July 5th, 11 AM MST. Use this converter for your timezone. Where: community mumble Why: Talk shit with your fellow bears and play lovely games afterwards. Hope to see you there. Much rawr. Napalm In: The Angry Bears |
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Latest replays uploaded by Napalm
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VS
~TAB~ Glendizzle
~TAB~ Napalm
~TAB~ Cabreza
~TAB~ Choccy Starfish
[VR] Ranger
[VR] @WhiskeyWC
[VR] Krieger
[VR] johnci13
1-1,793 -
VS
~TAB~ Father Christmas Bear
~TAB~ Beemer8
~TAB~ dpfarce
~TAB~ maskedmonkey2
IPL{Rycerz}Orku
[Sturm Division] SneakyGnu
[Sturm Division] WomBado
[Sturm Division] niko-85
TAB vs STURM DIVISIONby: Napalm map: Lienne Forest1-1,436 -
VS
~TAB~ Coaster
~TAB~ Beemer8
~TAB~ Napalm
~TAB~ General Winterfeld
[TATUZ] G.dot
[TATUZ] Black Dynamite
[TATUZ] About 37 Cops
[TATUZ] Blue Semtex?
Please Ignoreby: Napalm map: Lazenrath Ambush3-1,851 -
VS
Jewish Sympathizer
globalinfoweb
Aljobe
kyz31
~TAB~ Napalm
SS Aryan_masterrace_420yoloswag
~TAB~ Choccy Starfish
RiffzBearrito
Stuka Close Air Support Cheeseby: Napalm map: Faceoff at Rostov1-1,798
36722316692904527141269742659126459251582017419164
Livestreams
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