The solution here is to just ban the maps that the Jagdtiger is broken on. The Allies never want to play on these maps anyways as they're super stacked for Axis in my experience.
4v4:
1) Ettelbruck Station
2) Faceoff at Rostov
3v3:
1) Ettlebruck
2) Faceoff at Rostov
3) Lazur Factory
4) Angermeunde
The Jagdtiger is still really good outside of these maps! It's just completely broken on them.
I've had the worst experiences of World of Jagdtiger Online on Faceoff at Rostov. When you blow up the bridges it forces the "flank" to go through the narrow channels of the maps in which your tanks get blown up good. |
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Bulgakov; I'd argue that those 300 games at Allies make me an expert at getting rocked via Axis armor. Think positively chap. Your negative waves are dragging me down. As a back story, I avoided using the ISU during its reign as I found the unit boring. I used the IS2 instead. |
Or arty the supporting infantry and use ur HOPEFULLY vetted infantry to push it back. BTW the rifle AT nade has a 1000 pen so if u can keep the JT in range long enough u can possible criple it and open for a flank
Thanks for the Rifle AT nade idea. We have been using the B4 with success. |
If the enemy team is "massing" Jagdtigers then you should be able to mass its counters.
Take out the support of a Jagdtiger->Flank it with any medium tank->Dead Jagdtiger.
Just because you are able to mass a counter does not mean it is effective. Against numerous Jagdtigers your counter will be dead before it crossed the field. Worse is smaller maps with narrow channels as your counter will be stuck and the Jagdtiger can fire away on them. |
Please stop making suggestions based on 3v3 and 4v4 games. Enjoy team games for what they are, unbalanced crazy events.
How about no. Balance is/was close last round of patching. It just came down to the ISU vs Elephant battles at range. Now, it's Jagdtiger Online. |
how the fuck do you mass a 800mp 280fu unit and not get fucked hard for spending all game not spending any fuel D:
Maps that encourage camping. This is the new meta, for 3 v 3 and 4 v 4's. Calling it. |
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I think the units stats are fine. It's just the ability to mass them that needs to be stopped. |
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Sarantini. It is what happens when a King Tiger v1 and a Elephant mate. It has a turreted gun (coffee still kicking in), very high frontal armor, better speed (when compared to the Elephant), can kill infantry (unlike the Elephant), and can be called in more than once.
In my opinion being able to call in more than one ruins dynamics of the game. Due to the Jagdtiger being the best at everything why should the OKW player build any other type of armor?
Edit: Can also shoot through buildings like a Pak43. |
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Disclaimer: The poster primarily plays team games consisting of 3 v 3 and 4 v 4. Sometimes, 2 v 2. This thread does not apply to 1 v 1 games.
Hello internet strangers,
I'd like to welcome to you to the new meta, World Of Jagdtiger Online. Long gone is the ISU152 vs Elephant battles. Now, it is reign of the Jagdtiger. Much more exciting and dynamic battle than before. Right?
Wrong.
This unit is 2.2 times more powerful than the Soviet IS2. Dynamic battle is not required. Flank? No thanks, best frontal armor baby. Damage? Heck yes, best in game as well. Low risk? Absolutely. You can rebuild them, as many as you want! Why have 1 when you can have 2? There is never enough of the best thing.
In my opinion no lessons were learned from the King Tiger v1. Super hero units ruin the dynamic game play.
The problem with the balance for this unit is that in team games it is very difficult if not impossible to counter this unit when in mass. Single units are not the issue. Assuming you are playing a 4 v 4, 5 seems to be the critical mass when it comes to the Jagdtiger. At that point in time its just time to GG. I've played multiple 4 v 4 games now where 6 is not out of the ordinary.
Thankfully the fix is easy. 51 pop cap per Jagdtiger. This would ensure that the OKW still get their super elite tank, would not affect 1 v 1 game play, and would tone done the game breaking use of 4+ units in 4 v 4's. It would encourage the OKW player to build other units aside from Jagdtigers. |
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Just adds to the list of ninja changes. Sad that there is no comprehensive list of ninja changes yet. |