Thread: 6 cons5 Jan 2015, 22:43 PM
Hunt him down if he don't retreat, but don't forget he can renforce his troops in his HQ .... Only a shock can clear his volks for exemple if they renforce in his HQ ...
but don't do it if it's useless.
first objectif it's to take a huge control map. |
Thread: 6 cons5 Jan 2015, 22:33 PM
if panther come, you need at-gun .... and if you go ISU .... You need at-guns too because of the shell change ...
or pray he gets a mine, or pray at-nade works Kappa
Put your HQ medic in the road i find it really bad.
And put your HQ medic in the map as okw vs soviet it's bad too because of motars and precision strike.
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Thread: 6 cons5 Jan 2015, 22:11 PM
And so no at-gun ... or it's delay your ISU, etc |
Thread: 6 cons5 Jan 2015, 22:08 PM
the problem if you go t-1 ... it's really weak against a flak track. M3 is weak against schrek, if you take some damage, you can be one shoot by a schrek. and M3 + t-1 at the begin cost like 300 manpower ....
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In this game the problem is that your opponnent is not really good i find.
But i find your micro correct, your problem is more the direction, strategy choice ....
I mean for exemple if you see all his unit in one side and his cuttoff alone ( defend by only 1 volks )
Just take the cuttoff, so he needs to moove his forces or do something and you take advantage by the cutoff. |
You need to have t-34 on the field when Pz 2 can come or you are dead Kappa.
I didn't see a flack track for a long time, i did 1 at-gun but i think it's useless because at-gun is not mobil and you can't finish him, more when he have smoke.
So, make more cons vs flak track or keep 6 cons, you need to surrender him on the map Kappa flak track can't be everywhere Keepo.
But in this case, no obers fast and no Pz2 fast, so it can be good for you.
cons > volks so you need to take a good mapcontrol for a t-34 ready when pz 2 can come. Only Mg34s can stop you. |
try 6 cons start with molotov
after fast t-34 ... in a map like this is-2 doctrine.
And in other map i go always ISU vs okw ... volks schrek + raketen + obers and panther after can be unbeatable if you have IS-2.
In ISU doc you have the bomber for 200 muni, you can kill fast his t-3 too for exemple.
If he don't have obers because t-3 kill in mid game, late game, 2 shocks can be very powerfull |
gg |
gg
PS : I didn't like when you went greyhound because you loosing early game. And i find usf Op early game. That's why i called you a noob.
M20 + rifle can take easy huge mapcontrol ... rifle spam is Op too, but M20 is more Op.
(if you go puma for a mobil counter of M20, no obers, so you are dead vs rifle + bars or Paras + thompson if he has fast 3 cp)
I post this replay only now because of some problems with my account Keepo |
Buy the game and play it vonkluge before speak. |
Spanky : Okw need many manpower compared to usf. Why ? Because when sherman or shermans hit the field, panther is not here ... for counter sherman you need ofc volks + schrek and it's bleed you a lot of manpower ... when usf just troll you with sherman, retreat, repair, troll, retreat, repair with 0 manpower cost LeL Kappa
And obers cost 50mp per guy ... |