I come back every few months, watch a bunch of replays, and play a few 1v1s. Every time I try to get into it, and I can't, because it's so fucking one-dimensional. From a macro perspective, the game really hasn't changed. It's still a really interesting game if you're into micro, and a really boring game if you're into strategy. Maybe balance has improved, I don't know, and I honestly don't care, because balance isn't going to convince me to play the game or not.
I watch CoH2 replays and try to approach them from the same perspective I approached CoH1 games when I was making videos, and it's impossible. All there is to talk about is "he saw this unit so he built this other unit, then he saw a different unit and built something else". It's all units units units, the only variety is in units, there's literally nothing else from a strategic perspective. Sure, the micro is interesting, but that's just a single dimension of the game, and it's not enough to make the entire experience enjoyable. If you removed upgrades from SC2 and replaced them with a thousand different units that were minor variations of existing units and a few dozen active abilities, do you really think it would make the game better?
There's nothing objectively better gameplay-wise in CoH2. Every so-called improvement can be viewed as positive or negative based on your perspective regarding RTS games. That's the entire point I was trying to make here.
What exactly do you mean by "Strategy"? Because to be quite honest if you're looking for a strategy game using units at the company/platoon/squad level you completely misunderstand the meaning of the word "Strategy". Now...if you're talking tactics well then there's....
Mines? Demos? Bunkers? Wire? Tank Traps? Smoke? Sweepers? Cutoffs? Seems like these are non "units" that promote tactics. What about tactics that require teamwork? For instance, coordinating an attack which requires scouting...pre attack bombardment...smoke...combined arms...timing...etc. Defending an area requires the same sort of committment to teamwork and tactics.
Granted all the above are similar in Coh1 and Coh2, but to state 1 is great and 2 is not seems....weird?