Ok, OP. I've let this thread and the others stand. But stop spamming threads trying to nerf all axis units. It's boring.
Profile of Mortar
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Broadcast: https://www.twitch.tv/SBMortar
Steam: 76561198017184264
Nationality: United States
Timezone: America/Denver
Broadcast: https://www.twitch.tv/SBMortar
Steam: 76561198017184264
Nationality: United States
Timezone: America/Denver
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Post History of Mortar
Thread: Please nerf Luchs27 Jul 2015, 00:04 AM
In: COH2 Gameplay |
Thread: Operation Charlie Fox 1v1 Tourney Announcement25 Jul 2015, 18:37 PM
Great idea Ami! Lets go community! In: News |
Thread: Make Falls and Obers 5 man squads23 Jul 2015, 19:06 PM
Invisied 3 flame posts or posts that quoted flame posts. (Sigh...Sometimes, I hate the quote feature) In: COH2 Balance |
Thread: Does CoH1 have a future?18 Jul 2015, 20:21 PM
The baseline has always been proper global upgrades. Anything to spend fuel on besides buildings and units. Without that, it's only ever going to be a decision of which unit is best for any given situation. As I recall, there weren't that many of those in Coh1 (Wehr veterancy, American BARS, Squad sizes for Panzer Elite). It's been awhile so forgive me if I'm forgetting some. If anything, Coh2 has more variety in upgrades (although granted they aren't global in nature). Still....if I want all my riflemen to carry BARS it's possible. And forgive me for asking...how exactly does making something a global upgrade like these improve strategy in your opinion? Meanwhile, wouldn't you agree that the vast # of commanders you can choose from in Coh2 vs. Coh1 increases strategy? In: COH Central |
Thread: Does CoH1 have a future?18 Jul 2015, 20:11 PM
Ok, what kind of things are you looking for to improve the use of strategy as you define it? I'm trying to get a handle on your criticisms here. Thanks. In: COH Central |
Thread: Does CoH1 have a future?18 Jul 2015, 19:53 PM
I come back every few months, watch a bunch of replays, and play a few 1v1s. Every time I try to get into it, and I can't, because it's so fucking one-dimensional. From a macro perspective, the game really hasn't changed. It's still a really interesting game if you're into micro, and a really boring game if you're into strategy. Maybe balance has improved, I don't know, and I honestly don't care, because balance isn't going to convince me to play the game or not. What exactly do you mean by "Strategy"? Because to be quite honest if you're looking for a strategy game using units at the company/platoon/squad level you completely misunderstand the meaning of the word "Strategy". Now...if you're talking tactics well then there's.... Mines? Demos? Bunkers? Wire? Tank Traps? Smoke? Sweepers? Cutoffs? Seems like these are non "units" that promote tactics. What about tactics that require teamwork? For instance, coordinating an attack which requires scouting...pre attack bombardment...smoke...combined arms...timing...etc. Defending an area requires the same sort of committment to teamwork and tactics. Granted all the above are similar in Coh1 and Coh2, but to state 1 is great and 2 is not seems....weird? In: COH Central |
Thread: Snipers, Enemy Squad Sizes, and Rate of Fire18 Jul 2015, 19:25 PM
Invisied post #20 for flaming. In: COH2 Gameplay |
Thread: New Incoming Teching Costs. 17 Jul 2015, 16:50 PM
Invisied post #28 for defamation of member. In: COH2 Balance |
Thread: Update on beta patch by Jason Lee16 Jul 2015, 04:40 AM
Nice to see the community have respectful discussions about this stuff and relic listening to us I'm thinking in order to make them scale in the late game, Vet 2 and Vet 3 units should get stronger buffs...maybe to their received accuracy/armor. In: Lobby |
Thread: Greatness16 Jul 2015, 00:33 AM
Good timing with the new patch and arrival of the Brits September 3rd! In: Fan Clubs |
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