I'd like them to have unique AT as well, but that is not going to happen I believe, since T1 seems to be designed as an anti-infantry tier. Which I like too, call me skizo.
But it also seems to me that people don't accept their strengths; they are cheap to reinforce and get the best offensive veterancy bonus in the game, along with a fuel-free building-counter. The difference between T2 with molotovs and T1 with flamers and satchels is 35 fuel in the initial fuel-race, which is quite a bit.
If those strengths can be made to work in-game, I dunno.
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