I care about 3v3 and 4v4 balance, as do, I assume, the half of the player base which plays it. It is not fun to not have 2 game modes available because they are so horribly lop sided that anyone can win just by selecting one faction.
The changes to the game modes have resulted in much better balance in 3v3 and 4v4, although it still has a little way to go. I understand 1v1 and 2v2 are out of whack right now, and I hope that Relic returns to balance them as well. However, disregarding larger team games because you don't play them or because you don't think they require "skill" is silly.
I understand 1v1 and 2v2 are where the most competitive games are, but I dare say that 3v3+ have some serious competitive games if you can find good teams paired up against each other. |
The ML20 is not designed to counter heavy tanks, it exists to counter turtling, if your opponent doesn't turtle, then there's nothing to counter, hence it performs bad in this situations.
The B4 is designed to counter heavy tanks, as it has the DMG and the abilities to do so.
Again check the casts, it shows how to use it and in which situations.
Actually Relic specifically stated that the Russian ML20 was designed to counter heavy tanks. They argued that the elephant was specifically made vulnerable to this kind of unit so that the Allied factions had a chance late game.
B4 is so impotent right now it makes Penals look useful. |
The ML-20 is lackluster. For 600 MP you get a gun that can do great damage, or more likely, just fire and hit nothing. This is a serious problem because the ML-20 is designed to counter super heavy German tanks, which it cannot do as of right now. The LeFH is a better option all around, and even that is not terribly impressive.
Meanwhile, the Kat can't hold a candle to the Werfer. |
Pack Howie, with micro, can deal some damage to ISG, but this is more a side note. The barrage is too inaccurate to be a threat and the bleed is low in a MP heavy faction.
Cookie is right that the WP rounds make a seriously uncomfortable situation for ISG's but that is really restricted to USF only. |
I have no idea why they gave the Leig so much range. It makess it way to easy to just keep in the safety of the flak and HQ.
The crazy range on these thing is what makes them so hard to counter, because they never need to actually risk them. Unlike the pack which can be destroyed in a surprise flank.
To top it off, both USF and UKF lack non-doc heavy arty to counter it with. It's especially bad for UKF who relies a lot of static play and whos only indirect unit is countered by the leig itself.
This is exactly the problem.
ISG's still over perform badly in larger games because they still sit next to a Schwer or Medic truck launching death on any allied troop. The auto facing thing is irrelevant since the player need only queue up attack move orders around the area they want the ISG to stay and it will auto rotate to attack any approaching troops.
ISG's still lack a real counter, and are still not vulnerable until late game heavy arty arrives. If you are playing against a good player they should get their money's worth long before any real arty arrives. |
This has come up multiple times. The issue is that retreating units passing through fields of wire slow down and it can easily be spammed in retreat paths. The idea was interesting but I am glad it never came to be. |
222 buff would be nice
PG buff would be nice
Changes to Ostwind seem unneeded to me, is that unit really underperforming?
Flame HT needs vet that actually helps it in some way. Armor increase is quite high, it coming out so early and being so durable would mean tommies would get roasted on retreat with that. Reducing cost of upgrade might be ok.
Brumbar's problem is cost, it is already deadly against everything without tracks. It could use a little more armor on the front, wouldn't reducing scatter mean it would fire with attack ground like a laser? |
Romeo is correct, the unit is close to useful, large buffs will push it over the edge. I would like to see its MG's be more accurate so that infantry damage is clearer for the players.
Removal of ram would be fine as well. Would love to see it replaced with flank speed that would give it speed boost of ram and last 2-3 seconds at vet 1. |
This is a good time to point out that even when you are being disrespectful Relic is trying to make things better. The bugs are quite important to report, but can we do it was less sass? I like that Relic reads the posts, I don't want that to change. |
JU87 strafe is still too good, I agree with that.
Typhoons feel about right, scary but not OP. Even though the rockets might kill infantry the primary target is tanks, and it is not as bad about searching out infantry as the JU87's.
P47 is maybe not quite potent enough vs vehicles but this is debatable. Rather see the price slightly reduced than the ability buffed.
IL2 is useless, it needs buffs to be in the right place. |