OKW Sturm Offizier: useless unit, if it would retreat on other players units would be still useless just more.
Panzer IV Command Tank:
Considered 'balanced' since release(meh unit, expensive, no gun, no pen, no mg, belongs to meh commanders), after almost 2 years it was changed('ease of use', not buffed( i consider it a nerf because when it affected zones depends on map it affected a larger area than the currend aura radius now)) thus people tested it if its finally has some use. Some 'beginners' decided to blame losing their games on this unit.
Panther PzKpfw V Command Tank:
How about look at what stats the aura actually gives(it gives little). Its expensive and situational, never gets to vet3 before game ends. Also belongs to never pick this commander if you want to win.
UKF command vehicle: 'cost only ammo' and doesn't applies to teammates because it would be very op.
UKF commander abilities: imo most of them is meh.
OST Artillery Field Officer: another meh never used unit.
I have average 200h per week pvp in coh2 and in the last 3 months never seen people use Panzer IV Command Tank,Panther PzKpfw V Command Tank, Artillery Field Officer, Sturm Offizier because they are that bad(except some noob 1 time).
Disagree almost entirely based on 3v3 and 4v4 experience.
Sturm Officer, behind a blob it becomes a nasty little tool. You can also drop it in buildings to get the buff without the retreat penalty. Or keep in around your teammates MG's and Mortars. If shocks close fear propaganada away.
PIV command tank, is amazing. Free buffs to all Allied units nearby, lethal to infantry that approach. Enough health to take 3 AT shells without worrying, and usually smoke.
Panther CT, outright broken in teamgames. Its vet 0 bonuses are amazing, it gets speed at vet 1, has the upgrade to MT for 40 munitions, which allows Elephants to one shot numerous Allied tanks. Otherwise it can kill any Allied tank 1v1 with it enabled. If it gets vet this all gets better, and if it gets to vet 5 it means you cannot lose the game. Your infantry shoot further, have more accuracy, are faster, and reload, faster, have longer site, and are harder to hit than many infantry at vet 3 on top of your own tanks. The MT allows you to get vet faster by making sure the Panther is always doing maximum damage.
UKF command vehicle, is at best marginal right now. Too slow to participate in combat, cool downs on commander abilities rarely that important because they are used infrequently.
Ost Field Officer, is ok. He gets vet which is nice, and he can fire smoke before attacks, which is also nice. When you get your own arty he can help saturate an area with artillery. Real problem is that all of his abilities cost munitions and you can rarely afford to do this plus the commander. He effectively gives you 2 more commander abilities.