I see it is already being addressed but in team games (2v2+) this commander on some maps is straight up broken. It works sickeningly well in team games by buffing teammates units to staggering levels.
Also to address braciszek's comment, if a commander is broken on one map or only used rarely it can still be OP on that map and that is not fair for the other team.
If you play a team on Faceoff you will find that a blob of Soviet infantry will press forward as one player upgrades FHQ's. Three or four mortars at a FHQ are literally impossible to kill for Ost. How about a shock squad next to a FHQ? Or what about a couple of guards? They also get one as soon as the game starts and it is very hard to push them off the field. Meanwhile the Ost team has to keep retreating to base to reinforce and heal.
I understand this commander is not OP in 1v1, I don't see how it could be, but in team games it is ugly. I would really like to see this commander receive a build time for FHQ's or possibly prevent it from buffing allied units.
