I feel ya, I feel ya xd
Don't even give it your frustration and above all don't give any dev at relic any of your hard earned money. They are charging for skins, commanders (commanders that yield such early advantages, p2w?). This game has no love in it, just a rotten drive for money. Some game companies have pride in their doings, Relic does not
I would gladly give Relic as much money as they wanted if they got it right. However to fix the problem would mean redesigning sov, okw and maybe usf. Maybe reverting back to doctrines. Maybe changing heavy tank meta.
For example, heavy tank meta probably should not exist in 1v1. Heavies should not really be seen till 40 min mark. Team games take longer so you could progress through all phases/tiers of the game resulting in heavy tank battles at the end. In 1v1, if heavies could not be fielded until later you would see teching, t3/t4 play. Commanders could then be desinged to compliment playstyles and you would see far more variety, as opposed to current situation where you pick the 3 strongest commanders with the objective to callin Super tank at 11/15 CPs.
The perception of p2w could then be addressed.
Replacing doctrines with commanders was also a mistake because it removes that choice you had to make in coh1. Calling in rangers early in coh1 meant riflemen ability to lay mines was delayed ( If memory serves, but you get the point)
This is where Coh2 falls down. So little decision making making. So little depth. So linear and predictable. So noob friendly..
I could go on about mindless spam, squad wipes, rng, mines, engine damage, flamers exploding, map balance, precision shot, usf elite training, canister shot, demo charges, tiger ace, KT, shocks, obers, schreck blobs, truck pushing but i'd just be flogging a dead horse.....