Btw, a question about the Puma: How does their "accurate Shot" work? Is it like the old Ostheer "Stun round" or is it exactly as it says? "It stops the turret from rotating"?
yes it locks the turret in place. so basically you drive past the tank while activating it and after the shot you simply circle strafe it avoiding the line in front of the turret like with any other tank destroyer ( the only difference here being that the gun not always aims infront of the vehicle)
hell 40 would be fine. 55 makes them too much of a reliability in my eyes. also why the heck dont they get the doctrinal grenades? theyre 4 guys. cant be that strong, can it?
yep happened to me multiple times, too. its only frustrating in the early game though, when you cant decrew it yourself or if it gets stuck in front an enemies blob
yeah. after 150h of afk bot farming on angermuende i got fortification... which is meh. i really want the other two though. so to another 300hs with 0 units killed and lost!
this is so frustrating. i play some 1v1s daily and the rest of the day i afk farm botgames while studying, yet i havent recieved any of the new commanders. how is someone with only a couple of ours per week for gaming ever going to get them, if i a dedicated farmer cant seem to even get one?
we need a warspoils system with points, which you spend on the stuff you want for christs sake...
Captain with double bazookas and AT guns work just fine. The more the game progresses and the more the axis player relies on pumas, the better your situation gets.
being a what i consider good okw player i have to disagree with you here. pumas are quite cheap especially in popcap and supported by vetted german inf theyre a nightmare even for jacksons/shermans. now if the little cats have lots of vet, too, things might get really ugly for the US. this might partially be due to weird jackson target priorities though