Caches: it could benefit 100% to the one who build it and proportional to your parnters (50% on 2v2, 33% on 3v3, 25% on 4v4)
That I don't like, because if one person builds caches they screw their teammates
Posts: 3552 | Subs: 2
Thread: Appealing and imbalances of 4v418 Sep 2014, 21:17 PM
That I don't like, because if one person builds caches they screw their teammates In: COH2 Gameplay |
Thread: Does anyone else have dreams about playing matches?18 Sep 2014, 20:37 PM
I have dreams about COH2.org Does that count? In: Lobby |
Thread: 4v418 Sep 2014, 20:34 PM
One of the biggest problems is the amount of resources in 4v4 and shared resources. You are not punished for building fuelcaches or ammocaches plus everyone benefits from them. Well: 1) What you get for your buck is not necessarily the same across factions 2) Pop Cap tends to be the limit not resources 100 pop cap of OKH and OKW is better than 100 pop cap of USF, not necessarily Sovs And we like tank wars, that is why we play 4v4 in the first place In: COH2 Balance |
Thread: Appealing and imbalances of 4v418 Sep 2014, 19:43 PM
There is not much I would change, except maybe give the US better late game options (not necessarily different units, but buffing their off map strikes) I would however: Fix it that OKW do not benefit from caches To make it worse, team games tend to leave lots of salvage lying around for those that remember to get it Consider giving all mechanised units a fuel upkeep But those would be across all gamemodes, I don't think there should be different stats n different modes because that is just another point of confusion I would be very against otherwise changing resource income, because 4v4 already turns into "Lets fight over the fuel points and screw the rest of the map", you don't want to make them more important than they already are In: COH2 Gameplay |
Thread: Appealing and imbalances of 4v418 Sep 2014, 19:37 PM
I'll do you a favour and start a new thread to focus on another direction the discussion around the chaotic world of 4v4. C - I would disagree with, 4v4 requires a higher level of strategic awareness as you have to be aware of what 7 other people are doing, not just 1 opponent. You can turn 4v4 into a pair of 2v2 clashes, but that only works if you are winning. Decent teams and decent random players will leave a losing battle and seek to create a 3 on 2 with their other teammates D- Is certainly true. People complain that Panthers, for example, are extinct in 1v1, that is not the case in 4v4. 4v4 lasts long enough that you will see top tier units you don't get in 1v1 You can add also: E - There are some units, commanders and strategies you can use in team games that you cannot in small ones. 1v1 and you go Urban Defence it had better be a game winning move, 4v4 one person can do that without necessarily gimping their chances of victory F- I find 4v4 not necessarily more realistic because that is a loaded word no one agrees on, so I shall say gives greater immersion. Firstly, because real military commanders are not reliant on flawless micro and planning their build orders. You are on a team where Montgomery doesn't get on with any of the Americans, Patton doesn't get on with anybody, everyone wants their Army to get priority and whilst you are done with that you have to worry about the enemy Secondly, because command is in large part the act of managing chaos, and so the more chaos the better I like it. In: COH2 Gameplay |
Thread: Most requested unit in coh2 history...18 Sep 2014, 19:26 PM
That's not going to let you fight Cats or Tank Destroyers on equal terms, but it can take point whilst you back it up with say M36s In: COH2 Balance |
Thread: Most requested unit in coh2 history...18 Sep 2014, 19:24 PM
I suggest we compromise and go for the M6 http://en.wikipedia.org/wiki/M6_heavy_tank It has almost as much right to be in the game as the Ostwind apart from never being deployed Would be a damage sink breakthrough AI tank somewhere between a KV8 and an IS2 Turret has a 75 and a 37, so while pen won't be great DPS will be ok In addition it has two .50cals in the front so would mess infantry up something terrible In: COH2 Balance |
Thread: Bars are the worst upgrade in the game.18 Sep 2014, 16:34 PM
It's not the worst upgrade unless you cannot put G43s on pgrens anymore In: COH2 Balance |
Thread: Commander Survivor - Episode II17 Sep 2014, 13:05 PM
Well it doesn't have sexy tanks, and you lose the MG34 if you upgrade Obers Next round will be a bit of a knife fight I think In: COH2 Gameplay |
Thread: Sturmtiger Reload with AI17 Sep 2014, 01:13 AM
Yeah, I've seen this happen twice in the same game AI doesn't seem to know that reloading in the face of the enemy is a bad idea In: COH2 Gameplay |