Personally I would:
Ensure that OKW do not get benefit from caches. At the moment OKH can build them and OKW benefit in a way that their faction is not designed to
We have already seen this happen with the Assault Support trucks soon after WFA came out
Implementing this would not affect 1v1 balance at all and make a big difference on 4v4 where OKW don't really have to make hard choices
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins

PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins

PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: 4v4 is a joke30 Sep 2014, 07:29 AM
In: COH2 Balance |
Thread: Are kubelwagens OP26 Sep 2014, 04:45 AM
I was building 2 of the things before it was cool Now I'm using 3 In: COH2 Balance |
Thread: What new Soviet unit do you want to see in CoH2?26 Sep 2014, 00:16 AM
An SU-100 would be a better SU-85 So we would not see SU-85s anymore I'd rather fix it, assuming it needs fixing in the first place In: Lobby |
Thread: Poll Structure25 Sep 2014, 04:23 AM
Hello I did Commander Survivor for USF and OKW http://www.coh2.org/topic/24543/commander-survivor--season-finale I would like to do it for OKH and Sov, but I'd like people to be able to select more than one option in the early rounds. Is that going to be possible? In: Site Feedback |
Thread: Bearcruitment25 Sep 2014, 03:44 AM
Do you take African bears? We have along history of mauling people for other people's entertainment? ![]() In: The Angry Bears |
Thread: It's time to nerf OKW late game25 Sep 2014, 03:10 AM
I will take issue with my friend the wombat about nerfing fuel income in 4v4 That's not going to get the 1v1 and 2v2 crowd playing 4v4; instead it is most likely to upset existing 4v4 players. One of the reasons people play 4v4 because they like seeing heavy units on the field in usable numbers The problem with that is not that people are spamming heavy tanks, or that they are able to have more than one: The problem is that OKW have really good late game units, this means that they can make efficient use of the pop cap and are not bleeding fuel or manpower to replace them. OKH v Sov is and was fine. Both have viable late game options if it turns into a slugfest and the game goes that long: IS2, ISU-152, T34-85 v Tiger, Elephant, Panther OKW have very strong, very durable mega units - and in team games they will go long enough to get them out, especially with caches and lots of salvage. The K-T, strongest tank in the game, isn't even doctrinal* Worse to fight them you are reliant on: Off map call in Artillery (very map dependent, done it on Ettlebruck, not anywhere else) Swarming them with inferior units The problem with swarming them, is that is no such thing as a drawn battle for the allies. You HAVE to win. You fight a KT with 5 T34s and you take it to 40% damage and lose 3 of yours. You just lost MP, Fuel and Vet you won't get back and all you have achieved is to give Vet to him and driven him off the map for a bit So you should try to stay in the fight and kill him, even if you win this might mean you lose 4 out of 5 tanks and you are not much better off than before because you have nothing left to exploit. Or you lose all your tanks, and he is only damaged which means you are screwed. ++++++++++++++++++++++ I don't really want OKW to be nerfed late game, I would like the others to be more competitive against them That might not be possible though. That said, I really think the K-T should be a capstone 16CP call in for Elite Armoured and not available to everyone in every game. Make the elite IV-J the standard non-doc tank. In: COH2 Balance |
Thread: Don't mess with MG4225 Sep 2014, 01:05 AM
I've taken a Tiger out with just an MG42 It took a long time... In: COH2 Gameplay |
Thread: USF and mobile rocket artillery24 Sep 2014, 21:47 PM
Strategically you'd be right, tactically though you'd dig in and defend what you take because there is a lot of back and forth and Germans stressed immediate counterattack. Also, the WAllies were very well provided with motor transport so could carry plenty of defensive equipment. ################## The USF get their historic disadvantages in armour and TD doctrine, but don't get much of their advantages: Air support Artillery Logistics In: COH2 Balance |
Thread: What new Soviet unit do you want to see in CoH2?24 Sep 2014, 16:58 PM
I said T35 because I want something cool and different New units should not be added to fix the fact that existing ones are underwhelming In: Lobby |
Thread: Commander Survivor - Season Finale22 Sep 2014, 23:45 PM
Welcome back everybody Our first episode saw Recon Support and Elite Armoured decisively given the pink slip Our second a near majority for Mechanised and a slightly tighter contest for Fortifications http://www.coh2.org/topic/24248/commander-survivor--episode-ii We need to vote one more commander off of each team to decide who is left on the roster. As before it doesn't matter why, if they are too good, too bad, or you just think the avatar sucks but feel free to post your reasons In: COH2 Gameplay |
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