General Information
Broadcast: https://www.twitch.tv/VonIvan
Twitter: https://twitter.com/EXPERTSVonIvan
Steam: 76561198012811763
Residence: United States
Nationality: United States
Game Name: EXPERTSVonIvan
Things like snipers and AT guns left noticeable contrails behind their shots that let a player know at a glance where these units were stationed and where the damage was coming from. CoH2 removed these for the sake of realism, but in doing so made it extremely frustrating to locate the source of any off-screen damage. Add to this the clutter on the tactical map and the previously-mentioned contrast issues on winter maps and you end up with an extremely frustrating gameplay experience.
Well actually you are alerted of the area in which the sniper or AT gun fired at you. If you look at the mini-map or circular map in the lower left hand corner of your screen, when an enemy fires on you the map shows a little circle of red indicating where an enemy vehicle or infantry unit fired on your inf unit or vehicle. And it continually shows you where on both maps by blinking slowly for about 2-3 seconds.
Yeah this has always been something that has irritated me, especially how the medics individually heal individual men from random squads. I would prefer if all 3 medics would work together to heal one squad fully and then move onto another squad. It is such a waste of time, waiting for them to heal single man but they go ahead and heal everything else.
I honestly think the Soviet arsenal is compromised of many different things that you can either use to build a creative strategy(less-likely to win), a winning strategy(obvious is obvious), and a weird strategy(you're gonna lose).
It's best as a defensive unit when you know your enemy has an AT advantage over you, best as an offensive unit when you know your opponent has little AT or sends in a vulnerable armor'd unit into your territory unsupported which you can fire at from a distance safely and slowly advance on it, or get around it and do more dmg, or ofc wait for vet 1 and stun it.