Schreck blobs get rekt by suppression and mortars.
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Thread: lets talk about medium tanks vs schrecks (AGAIN) 13 Oct 2015, 16:12 PM
In: COH2 Balance |
Thread: [Balance Preview] Pack Howitzer vs Infantry Gun13 Oct 2015, 06:06 AM
The suppression/pinning stuff is the thing that pisses me off. Why does it need it when it regularly kills guys? In: COH2 Balance |
Thread: OKW Flame grenades vs Molotovs [with video]13 Oct 2015, 06:01 AM
30 munitions versus 15. T2 versus global upgrade. Your testing methodology is also shit. In: COH2 Balance |
Thread: Ostheer Fuel Requirements are surprisingly high13 Oct 2015, 03:36 AM
Ostheer also doesn't have to spend fuel on global upgrades. They get access to all their weapon upgrades and abilities based on their tech progress. Soviets have molotovs/ AT grenades. USF has weapon racks and grenades. Brits have grenades, weapon racks and squad sizes. They also have Hammer/Anvil tech to unlock churchills or comets. I think if you accounted for these, fuel would be fairly even. In: COH2 Balance |
Thread: Extra Squad Member13 Oct 2015, 00:14 AM
How practical is this? You shouldn't be leaving your squads in a fight until 4/5 men are dead. Maybe more damage is distributed evenly across the squad but that wouldn't make a huge difference. And arguably a delayed command post means you have to wait longer to heal your squads since you can't upgrade them with medkits yet. I could see it working out if you get some extra fuel income early on, but if you're fighting for map control this seems like a bad buy before t2 imo. In: UKF Strategies |
Thread: AT ANYTHING?!12 Oct 2015, 22:08 PM
6lber at gun. PIATS with attack ground micro. Mines. Sniper. In: UKF Strategies |
Thread: Soviet's tech tree needs to be look at12 Oct 2015, 22:05 PM
It's really simple. T1--> T4 doesn't exist anymore. T2--> T4 doesn't exist anymore. Elite infantry became independent of tech choice. Vehicle call ins were independent of tech choice. Less tech options. Objectively. Instead, it's all about having all your units available whenever you want. Being locked out of tech going down one path or the other meant your gameplay strategy revolved around tech decisions. Now it does not. It's also piss easy to have all four tech structures available at once, with zero sacrifices. In team games with soviets it was not uncommon to coordinate your tech. Now who cares, you both have all your tech available. All the decision making was moved to production choices rather than tech choices. (Save for very early game.) In: Lobby |
Thread: October Balance Preview12 Oct 2015, 20:32 PM
Relic told us that british can be played as 2 factions. You totally can. In: Lobby |
Thread: Soviet's tech tree needs to be look at12 Oct 2015, 20:15 PM
It used to be you chose between aggressive playstyles (T1, T3) and defensive ones (T2, T4) you could mix and match however you liked. First Relic removed elite infantry from T1 and made them call ins. Then they nerfed sniper cars because scrubs couldn't deal with it. Then they made commanders with vehicle call ins that didn't require any tech structures. Is-2, kv8, kv1, kv2, etc etc. Then they made t4 require t3 and then swapped the t-34/76 and su76. Then they made t1 and t2 dirt cheap so you can get them both early in the game without slowing down later tech much. As a result Soviet have way less tech decisions and strategies. They were best when the game came out. It has been downhill ever since release for them. In: Lobby |
Thread: Firefly and the tulip12 Oct 2015, 18:21 PM
I'm just refuting that there's no counterplay. I can't be bothered to teach people how to play anymore. The point is to kill the firefly cost effectively. If he uses his tulip on the drug or panzer IV, he may kill it but he will die too. If he doesn't the drug or pzIV have a good chance of killing him. I'm not saying drive into a wall of AT guns with a stug. (Such a thing does not really exist in 1v1) and if he has such a thing there are ways of countering that too. What I'm saying is that the firefly is very expensive, the tulip is very expensive. Don't drive your more expensive tanks at him when your less expensive tanks can kill him, ja? In: COH2 Balance |
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