I like it how you ignore how you were wrong about the maxims only getting nerfed but allright, i'll bite.
I decided I'd rather have a productive discussion rather than fling shit back and forth. maxims were nerfed at one point but I wouldn't know if they got buffed since so maybe you are right.
Remove 5% suppresion bulletin (no explanation needed...)
Nerf the turning time hard (if a maxim isn't set-up in the direction enemy inf is coming, it should lose and not be able to turn and win)
Increase received accuracy (if inf does manage to flank, it should die, not wait for second maxim to fire at inf squad)
OR ( as opposed to the rec.accruacy thing)
Increase reinforce cost (from 15 to 25)
Right now, its ridiculous manpower efficent to use maxims and as a support unit, that should not be.
Their suppression/set up is fine imo. They have a shittier arc for a reason, making flanking them much easier than a MG42 or MG34. Nerfing their effectiveness at doing their primary job would just make them never useful. The problem with maxims is spam, not 1-2 being used as support weapons.
All support weapons all have 1.25x received accuracy already don't they? I remember that being a change years ago, no idea if it was removed ever or not. Always hated it to be honest, because it just leads to bullshit like killing a weapons team from the front before they suppress you. If you're standing on top of a weapons team then you'll kill it quick enough without the bonus and it will be utterly defenseless.
Their reinforcement cost is artifically low, not sure why. It should be (unit cost*0.5)/2 and thus be 20 mp per reinforce.
I think their build time should be increased from 24 seconds 28 as well. This would make maxim spam builds hit the field a lot slower than say conscripts whereas right now they're equal. This will delay their early game map control and thus resource income.
P.S Zarok I would love to play a couple 1v1's sometime. Wouldn't mind being able to practice a bit against heavy maxim play! Steamid assassin2470 add me.