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Thread: Ostruppen Build29 Jul 2014, 02:18 AM
So this is a new strategy I'm working on that makes heavy usage of Ostruppen early game to secure map control, with a Pgren/halftrack transition and the ever important flame pio. In: Replays |
Thread: [OH] Swapping fuel cost of BP2 and T329 Jul 2014, 01:08 AM
So, skipping t3 every game then? The internal teching logic is that battle phase is expensive while the buildings are relatively cheap. This exist because Ostheer is not meant to skip tech and this greatly deters doing so. Their arsenal is designed in such a way that skipping tech either requires doctrinal intervention or heavy investment in a lower tech. (For example, you could skip t3 if you heavily invested into t2. You could also skip t1 if you have Ostruppen.) Flame halftacks should just be back in t2. T2 is so greatly delayed from what it used to be, and honestly how bad are you at the game that you can't counter one halftrack with mines/at grenades/zis/satchel charge/guard rifles or bazookas/rifle grenade. Both Americans and Soviets can easily have out the necessary AT to counter a flame halftrack in t2. (Just the same as countering a flak halftrack or whatever) In: COH2 Gameplay |
Thread: Explain Again how Elite Troops is not OP?28 Jul 2014, 22:27 PM
Because the hard counters like suppression/sniper/scout car don't give a fuck about vet. In: COH2 Balance |
Thread: Should Commander Access be Linked to Ingame Progress?27 Jul 2014, 23:37 PM
I don't mind the current system. I bought the commanders, don't really care much about war spoils unless I get something neat like a new victory strike or some whacky bulletins. In: Lobby |
Thread: What is up with the Okw27 Jul 2014, 22:18 PM
And why would you get medic truck before puma if you went for conversion truck first? Playing without medic truck can be risky. An early puma isn't really going to wreak battlefield havoc, I don't know why you would rush it over a flaktrack unless you're expecting an M15 or something.
This all comes down to the teching strategies. A soviet that goes t1 can use snipers and a scout car to seriously push OKW hard. A flak track will die to 2x AT grenades or 2 shots from an ATG, which means that he has to be very careful with it. It's a devastating unit, but it's a battle of micro. In: COH2 Balance |
Thread: Bazooka-useless?27 Jul 2014, 22:15 PM
Against Wehr I wouldn't get them, but no reason to not get them against OKW. They don't have medium tanks outside of the Ostwind doctrinal call in. 1 or 2 extra bazookas can let you put a lot of pressure on trucks or units like pumas etc. AT gun is of course the better choice, but there are benefits to getting a fast major instead of captain so it really just comes down to how you're constructing your army. Also rear armour bazookas still do just fine against med tanks. Even heavy tanks with some luck. They're kind of like Molotovs. Get them when you're in a situation where they'll help you, don't preemptively buy them. |
Thread: Allied Medium Tanks Overperforming/too spammable?27 Jul 2014, 22:11 PM
Well, Pumas are the same. Ostheer puma is doctrinal. OKW panther doesn't really arrive quicker than Wehr. They both take fucking forever. They have different armies supporting their tanks. The OKW panther also has 5 levels of vet, but Ostheer has cheaper repair, doctrinal stuff like free smoke, more supporting vehicles etc. They're different armies. That said, I don't really care either way since it's a slight accuracy change. In: COH2 Balance |
Thread: USF Base, why not rotate them in some maps?27 Jul 2014, 22:08 PM
Yeah, definitely is the kind of thing the map maker should have thought about. Weapons racks in the back of the base are annoying as hell. In: COH2 Gameplay |
Thread: OKW Base Defenses27 Jul 2014, 20:55 PM
I have never seen the Flak base building instagib any infantry. It always needed several shots to damage them, so the enemy has plenty time to retreat. So unless you have a replay to prove this, I cannot believe it. If they're low hp because of lack of healing, I could see it happening. In: COH2 Balance |
Thread: What is up with the Okw27 Jul 2014, 20:52 PM
It's really about the same, if you don't skip medic bunker. 40 medic + 40 conversion + 70 puma 50 + 120 + 70 for soviets. Keeping in mind OKW fuel reduction and the delay between trucks coming onto the field and the timings are pretty close if both players rush for their respective vehicles. In: COH2 Balance |
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