HMG fire could still hurt it, but it dying to small arms like Mosins and whatnot is dumb considering the fact it's a huge well armored half track.
Still, would be much easier just to give it back it's original stats and make it a 200 MP call in and shave the MP cost off the building itself.
Can i have a free, immune-to-smallarms-scouting-unit for Ostheer, USF and Soviets too pls? |
I suppose rpg nerf whiners cant distinguish a rpg hit from a missed shot. I suppose its just talking machines. What ever they talking is interely irelevant.
There were no rpg nerf obviously. OKW was cheating-like fraction from beggining and up until now they are. Minor ober nerf only took away some of their most OP blobbing capabilities. But there are quite a lot of this kind left.
did you even play okw in a 1v1 scenario post patch? im starting to doubt it |
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wont happen. |
The armor should be increased to were it's invulnerable to small arms, and just turn the collision with enemy infantry off.
It dies waaaay to fast now if even caught by a single enemy squad. But I would also be fine if the MP cost was moved to the truck and it made a call in in exchange for it being able to push the original stats.
yes pls, okw truck sitting in allied base giving no fucks for atleast 6 minutes anyone? |
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nightmare to organize. and who would watch 4s? |
The Stuka Zu Fuss isn't for countering enemy infantry blobs, unless you catch a enemy force on retreat your not going to be hitting anything due to the way the barrage works. It's for taking out enemy support weapon spam.
Similarly, the Sturmtiger is a great blob counter, but super fucking bloody expensive at that and in a fuel starved faction it's a hard sell.
Soviets have: precision strike on both mortars, 120 autofire and barrage, demos, propaganda artillery, incendiary, Katyusha, ML-20, B4, ZiS barrage, cheap mines, ect.
Ostheer: MG42, mortar HT flames, and.....well the Brummbar and Pwerfer which are insanely rare because of T4's tech costs. The pin plane is limited to 2 doctrines, one a strafe and the other a loiter.
OKW: AA HT, Sturmtiger. Not really much else, HMG34 is insanely bad at it's job and only saving grace is the fact you can spam them. Mostly just limited to out blobbing your opponent
USF: AA HT, Scott, Sherman HE, Priest, Demos, .50 cal is fragile but ~okay~. Still your mostly limited to out blobbing your opponent like OKW
true. in teamgames. |
You can still go to post office, just remember to bring your smartphone and teamviewer switching the HE/AP round.
I don't care what they say, but Soviet are truly the bullshit heritage of the abusive part of Brit, PE and US and Wehr.
Cons, spam uncrushable, very durable sandbag everywhere at vital points, German can't win unless outnumbering it. OKW Volks sandbag? Does it last for 2 mins?
Clowncars, fucking BC and Roos, from Brit.
Wehr Volks depends on their sandbag helping their survival, but NOT making them 2X more durable.
Every Soviet squads (and Fusiliers), 6 men squad, never need to afraid getting one shot by AOE until the very late game. Meanwhile, Grens, Ober, all German support weapon, getting themselves one shot 24/7.
82mm and 120mm, precision strike is the greatest bullshit ever. See a squad capping? See a MG or german mortar you want to take out? Pay munition and a click, or just sit there, alt-tabbing out, switching tune in iTunes, done. All experienced guy dead. #Esport
And Relic think German mortar count-barrage means something in this mortar warfare, ROFL.
Guards, new Obers, period. Oh yeah, remember your Great wall of sandbag?
Shocks, six men KCH, never changed.
T-34/85, best medium tank in the games, come without even need to tech, arrive on battlefield even faster than Panthers, come with marked target. I thought PE panther groups call in was abusive enough, dude. At least PE need to tech all structures. Soviet don't even need to get a damn T3/T4. And it come with a stupid click bumping even MOAR damage.
ISU, anti-all units, I proved it is bullshit by trolling Stephenn 9 Cons, no tech into 2 ISUs 18 months ago. And guess what? No one cares. (And Lenny doing this now 24/7 I heard?)
IS2, able to bounce panthers, tiger, Pak40, Tiger Ace shell 24/7, and some dudes out there asking more buff to it. 
Call me a Axis fanboy, I don't care. That's my feeling about this game.
When playing Soviet, it is like playing without needing your brain working.
Spam 4 Cons, or T1 clownars, call in 2 Guards/Shocks, call some 120 behind shot blockers for free Squadwipe™ (NEVER NEED TO MICRO BECAUSE THEY NEVER DIE), tech for T70 or Kat, spam some fuel cache. Repeat calling in ISU/T3485, A move (or just move) until you win.
There is absolutely zero strategy at all.
Meanwhile playing Germans is so frustrating, Squadwipe™ happens 24/7 by AOE NO MATTER how you micro them, because guys love hugging each other. Ostheer combined arms are fun, quite effective on theory, but guess what 120 just wipe them all.
MHT or Stuka? It doesn't matter, that thing can survive with one dude left. Even all six are dead, just pick it up back, Squadwipe™ continues, forever and ever, Amen.
Oh, dont tell me anything about bullshit or cheese. You, the one ghost wiring and tank trapping, the truck pushing and defending it hypocrite. |
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Okok so this is my guide on how to defend properly in this game.
Pick defensive doctrine as ostheer, tank trap your base sector, reinforce it with wire to prevent infantry from coming in, place riegel mines every 20minutes (as your resource income wont allow for more), spam trenches everywhere in your base, place 10 mg42's 3 mortars and 1 sniper into these trenches. And build one Pak43. And ignore sector arty as it doesnt work on your base sector. Enjoy a proper defense. Not sure if its viable in competetive 1v1 tho. |
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good ol cas |
im in top 200, wow so elite  |