I would probably agree that it feels a bit harder holding a fuel and mid from the bottom. The house gets used by north to pressure south's mid quite a lot.
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Thread: What do you think of Wolfeze map 2vs21 Feb 2021, 21:55 PM
In: COH2 Balance |
Thread: Abandon1 Feb 2021, 16:12 PM
The design ethos of COH is for long drawn out back and forth games, thats what it trys to promote, i.e. anti base rush. Thats why its kinda rare to see a vehicle being built and rushed straight into base and ending the game right there and then. Yes you can still do daring raids to get some cheeky kills, or to finish a crippled unit off, but you have to A) be prepared to lose that unit, and B) really you should be prepared to finish off an abandoned vehicle too, if your not, I would argue thats a gross over extension. COH is about comebacks, it has so many come back mechanics, this is yet another. If your talking about chasing a badly wounded tank, if you just dont chase, you are probably in a really good position. In: Lobby |
Thread: Abandon1 Feb 2021, 12:26 PM
Abandon is a good mechanic, Jesus. It, along with a whole host of game mechanics promotes careful play. You are always generally supposed to mutually support your units, not over extending, abandon is just one more thing that *can* punish taking too big a risk. Diving a tank way too deep is always a really bad idea for the unit preservation of that unit, you can calculate it's worth it if you are prepared to lose the unit, but there are just so many things that can go wrong. Generally you should have supporting units and be prepared to at the very least kill an abandoned unit with attack ground or some indirect fire. If you are talking about a single tank pursuing all the way into base with no support, either you are already winning, in which case it's an unnecessary risk to take and you are being punished for being greedy, or you are behind and you took the risk in order to try get back into the game and it backfired, sealing your fate. Neither option you should complain too much about. The entire concept of RNG in coh, isn't to make the game unfair, or annoying to play. It's to create dynamic situations in which you can never predict the outcome (like real war huh). This makes it more exciting and means good players will react to RNG as it happens. In: Lobby |
Thread: So UKF rework when?1 Feb 2021, 11:05 AM
The entire design of Brit faction is strong buffing of core units, balanced by removing or gimping of support abilities/units. It's like brute force faction. If you nerf Tommies and add mortars, snares etc you just end up with Ost.. In: COH2 Balance |
Thread: 64 bit FPS25 Jan 2021, 16:32 PM
Thank for the reply, but I have to confess, the culprit was the CPU heatsink was full of dust lol. Its just I only really play COH, and it wasnt an issue until 64 bit started creating a bit more heat which resulted in overheating. My heatsink is a bit of a faff to get to, which is why it went neglected for a while. CPU idles sub 30 now. In: Lobby |
Thread: 64 bit FPS24 Jan 2021, 21:08 PM
I have a weird problem since 64 bit. My CPU is overheating after some time playing. Despite pretty solid spec, high frame rates and a water cooled CPU. I spectated a 4v4 earlier and CPU didnt go above 50-55 degrees ish. But when I play 2v2s, at some point my PC will hard reboot, showing higher temps and it doesnt do it with side of case left off. Cant figure out why overheating when it should handle coh no problem. i7 GTX 1070 32 GB ram. In: Lobby |
Thread: Tips on using VSL Commander in 2v2.8 Jan 2021, 09:17 AM
Some personal findings as 1v1 player: Some great insights there! Thanks |
Thread: Does anyone else think it's a problem Panzer IVs...14 Dec 2020, 20:55 PM
It is odd having the T34 come so late, you nearly always want a doctrinal tank instead. The point a 43/76 lands its up against so much AT, it cant stay at fight long at all. Its only useful as a later unit for flank protection / ram. You *could* make it so you can build T4 without T3, but only the T34/76 is buildable until you also get T3. Would make it easier to go for a fast T34 giving it a little more impact. Shouldnt be too OP. In: COH2 Balance |
Thread: Why Relic Needs to Stop Listening to the Community22 Nov 2020, 09:10 AM
It's not a good thing for things to be too OP, on release there were a bunch of thing that just ended a game really early if you manage to call them in quickly, Ost FHT, Soviet KV8. Coh2 is a lot more enjoyable now than it was early on, back then it just felt like who could abuse OP stuff first. In: COH2 Gameplay |
Thread: Current state of the Tiger16 Oct 2020, 09:45 AM
Well last post was like three weeks ago, it's more a product of the forums not being as active as they once were. I don't really use the Tiger, just not worth the risk. But that's a real shame. |
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