Also, do the people who are saying "pay for more variety = pay to win" think that that is the case for LoL and Dota 2, because those games have a massive competitive scene and are based on the foundation of "pay for more variety"
Why people keep mentioning this? BIG FAIL HERE. First they are F2P MOBAS, second DOTA has only cosmetic microtransactions n LOL (if i remember well) has a free rotation heroes AND let you get any commander by getting INGAME currency.
The model here is TIME = money. You don´t have time, spend money. You dont have money, spend time. ALL PLAYERS ARE ON AN EQUAL status regarding gameplay.
@The_Riddler + @Tivook
Dont use games from other genres to justify the "P2W". I mean, you can´t compare games which are FPS or focus on the SP with a "competitive" RTS focus on the MP.
I would be fine playing against a new faction, and here we can argue that having commanders is a way of having "small faction variations", but the price for the overall product is high in comparison to what the game offers.
The average customer does not really dig very deep and read everything there is to know if the game is labeled 33% off, for instance. You overstate customer behaviour. Surely you did not thoroughly read forums, reviews and game content of the 48 games that you currently own on steam?
Furthermore, your previous post regarding Civilization is a perfect example how "whispers of P2W" do not affect new customers to a significant extent.
True, but think of the niche market COH2, RTS in general. MORE if you expect to play something on MP expecting some equal playfield.