Actually one of the best tourney games I've had was vs Budwise on Langreskaya - Ostheer vs Ostheer.
Wehr sniper vs Wehr sniper
Thread: $1000 1v1 Questions & Answers5 Dec 2014, 19:35 PM
Wehr sniper vs Wehr sniper |
Thread: OKW, the root of most balance issues?5 Dec 2014, 18:59 PM
This game wasn't and never will be competitive. So, if you insist in balancing it for the 100 guys in the top of the ladder, then only those 100 guys will be the ones playing and having fun. So what's your solution? If you balance for the average joe, you are gonna have plenty more abusive things in the game. I'm not saying Ober shreck blobs, 3v3+ axis predominance or USF late game micro tax are not issues. Just tell me what change has been done which affects the average player and not the top guys. They were gonna put a heavy micro requirement for the ISU152 and the JT and they back it up with the decision. -3v3+ has been broken since the release of the game. Sometimes more, sometimes less, but always axis favoured. -Then we have 1v1 and 2v2 which has gone back n forth. The Puma is a great overall unit, pain in the ass to deal with when microed, but on the same scale such as double sniper with sprint, M20 or even M3 (eventhough less seen nowadays). Since i see you just play mostly 2v2 Soviets, i'm sorry to tell you that if you have problems with the game, it's mostly your own issues. The only problem as Soviets is when you try to go for more "hipster" doctrines or you get overconfident on trying to just play with stock units and your opponents manage to comeback. In: COH2 Balance |
Thread: OKW, the root of most balance issues?5 Dec 2014, 15:33 PM
Cruzz 14/8/12/3 Siberian 19/23/58/26 KoreanArmy 24/52/29/34 VindicareX 26/6/7/14 HelpingHans 27//24/30/23 -HOI-VIPUKS 37/18/76/40 BartonPL 44/41/22/63 Symbiosis 51/21/51/55 Ginnungagap 58/34/121/146 Anavar 68/115/106/1446 StephennJF 85/123/42/71 Lenny 87/266/101/159 E-zy 93/37/33/46 NoobIX 100/198/199/136 There you have an expectrum from 10-100. I'm gonna help you since it seems a bit hard for you. http://www.coh2.org/ladders/index/3/1/0 I am staunch supporter of Obers paying for their LMG upgrades (Like every single unit). And you are still gonna have silly Obers with insane DPS. Lategame infantry DPS is a bit over the top, this includes 1919 (and Paras who can shoot on the move but not as accurately as Obers) and LMG34s. Making them buy an OP weapon won't solve anything. As it has being discussed before, you need to spread out the LMG34 DPS on 2 weapons and make everysingle LMG being able to only shot when standing still. Thompsons and STG are the alternative for dps on the move. In: COH2 Balance |
Thread: Tiger Ace5 Dec 2014, 00:23 AM
As i said, i'm not sure if they have fix that "feature". Regarding the MGs, they might have not update the DPS since the top gunner DPS buff on all tanks. In: COH2 Balance |
Thread: Canister shot5 Dec 2014, 00:09 AM
How to save a doctrine for dummies 101: Chapter 1: Recon support company -Reduce popcap on pathfinders, make them 2 man and give them rifles with sniper crit and extra range. -Greyhound: buff cannon, nerf canister. Mindblown. -Recon sweep: make it sweep at a slower speed so it stays a bit more. -Airdropped Combat Group: 6CP. Remove AT gun and make it drop for 720mp 2 Airbone squad with random equipment. In: COH2 Balance |
Thread: When I get the oneshot squadwipe with the ISU4 Dec 2014, 23:42 PM
WTF Strummingbird! Lol so much win XD! In: Lobby |
Thread: OKW, the root of most balance issues?4 Dec 2014, 23:40 PM
Since i, and everyone, can check the leaderboards i disagree. USF/OKW/Soviet/OH Omgpop 1/14/7/3 Jesulin 2/3/1/1 Spanky 3/40/310/38 Ihitto 4/26/128/28 Holyhammer 5/9/13/15 Luvnest 6/7/2/9 Geimfari 7/22/29/203 Fancy 8/5/3/7 Giap 9/10/11/6 I could continue. 90% of the people on top100 have at least 1 more faction ,if not all, on top100. #facts #GGWP @Rocket. First paragraph. While i may agree up to some point on the general idea i'm gonna correct some missconceptions. Indirect fire and tank shells doesn't get affected* (*negligible) by their veterancy. Finally: if you are gonna play as USF at 3v3+, better you be the only USF player or you are really gonna have a bad time. USF is design to be a heavy ability micro faction on the late game. In: COH2 Balance |
Thread: OKW, the root of most balance issues?4 Dec 2014, 18:35 PM
Little secret: they are the same players. In: COH2 Balance |
Thread: OKW, the root of most balance issues?4 Dec 2014, 18:02 PM
Don't bother answering, they lower you to their level and they beat you with experience. Unless you are bored @AustralianMagic everything you propose is never gonna happen. Be realistic. And you don't realize that even if Obers had to buy their LMG, it would still be broken. In: COH2 Balance |
Thread: Tiger Ace4 Dec 2014, 17:53 PM
It's time to put some perspectives. First of all, since i won't dive into the gamefiles, this is just info collected from the differents stats sites which may or may not be updated, experience and memory. -It's accelerates/decaccelerates faster -It's hull/turret mg has higher DPS to account for the lack of gunner upgrade. The DPS is basically the same as a Tiger with a gunner. -Increased sight (specially with bulletins) -TWP working as Stugs TWP meaning that it doesn't target ground. -I'm not sure but does it have 160+ hp ? http://www.coh2-stats.com/vehicles/tiger_ace_sdkfz_181_mp -25% less MP and 90% less fuel for as long as the TA is alive or 10 mins* *Someone corroborate this plz. TA cost: 800mp + 75mp*min + 90% of your fuel income. It hurts if you have map control, it doesn't if you don't have it or if you don't actually have fuel (P4 all day everyday). On a 50/50 situation, it would have cost you 180-200f. Why the TA is good: -You don't have map/fuel control? Don't worry save mp. -P4 heavy into TA. The moment you call it, you are 260f + 200mp ahead of your opponent (Tank is valued more or less as 1000mp 260f). If you trade inmediatly for example with an IS2 you are ahead. -Trade P4 1v1 with T34s/Sherman/Jackson and then call TA. -Use it when the game is ending since there is no drawback when the game won't last 10 more mins. -CPs after 7-10 are obtained pretty quickly since combat scales pretty fast. 4 more CP than a normal Tiger is not as much. And still, you don't neccesarily want to get it inmediatly. TL;DR: the unit is "fine", how you get it's not. On 2v2 is bearable since you can focus fire it with your parnter and on higher modes you have plenty of support and resources (fuel) don't matter as much. In: COH2 Balance |
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