This strategy requires tremendous amount of micro, the average player will just go Soviets and full call in meta
fixed that for you
FTFY
Thread: Jackson spam11 Jun 2015, 15:42 PM
FTFY In: COH2 Gameplay |
Thread: Maps you really REALLY do not like to play on11 Jun 2015, 15:40 PM
Company of houses... I still remember Oka River and it's infamous cutoff house. You could cap while garrisoned in ![]() In: COH2 Gameplay |
Thread: Wehrmacht has to many "get out of jail free" abilities11 Jun 2015, 13:16 PM
Damn, does people not understand sarcasm with a smile? I guess i should had said Kappa. In: COH2 Balance |
Thread: Maps you really REALLY do not like to play on11 Jun 2015, 13:14 PM
First of all, precision strike is not available from the get go and no one gets a quick mortar, specially as SU. Meta nowadays is conscript/rifles into whatever. The power of a buildings comes around the number of windows you can shoot from. Green cover > Garrison cover. Although stat difference is just slightly (0.05 RA) Anyway, at this point i think it's pointless to discuss if you are entitled to your opinion. A high ranked 2v2 player and a strategist is telling you something, probably other top players might also think so. I guess we are just wrong and our experience is flawed. In: COH2 Gameplay |
Thread: Maps you really REALLY do not like to play on10 Jun 2015, 23:28 PM
I'm saying the church is not a huge stronghold and you have a long way making it into the cutoff house. You said you have "free" mid till your opponents get a sniper/mortar. I'm telling you that you only have 1 window to shoot from while south has sandbags and fences. You can't outpush greencover with a building or an MG. Pio>T1>MG>Gren Theres only 1 situation on which you make it into the church, your opponent is SU and opens with a Tier (weird this days) and you skip capping the first flag. If not, his conscript/rifle is arriving way faster than you. If playing against OKW, it might probably go for a Kubel first and rush your cutoff. You just need to drag the game a bit and not get suppressed while you later tech M3/M20 and enjoy your free reign of wipe and chaos. Anyway, i'm no one to tell you not to enjoy the map, but you should open your eyes if you think that Moscow is a balanced map. In: COH2 Gameplay |
Thread: Maps you really REALLY do not like to play on10 Jun 2015, 20:13 PM
AND you have green and yellow cover to shoot at the church while the guys inside only have 1 window to shoot from... MG? You can circunvent the church through 4 routes, mid VP, left side of church, munition point or graveyard by vaulting. In: COH2 Gameplay |
Thread: Maps you really REALLY do not like to play on10 Jun 2015, 17:51 PM
After playing for a long time against good players, i'm telling you, this is not a balanced map. I don't mind playing north as allies even if i'm at disadvantage, but as Axis...oh god. Map disposition tends to make the game drag to the west-middle side. This converge into the north spawn cutoff point. Theres also no really easy way to circumvent the map when you get the "pin" on the north. Should i add that theres also really easy ways to block the retreat paths and we have just a mortal combo here. In: COH2 Gameplay |
Thread: T-34 needs a buff10 Jun 2015, 17:42 PM
"hypothetically" heres an idea that is totally made up. Say we reduce the cost of both t3 and t4 but t3 takes twice as long to build so that the timing isn't screwed up. And t3 is required to build t4. Put t34 in t4 building and drop price to 280 mp 80 fuel. And then what are you suggesting to move into T3? "Su76"-Katyusha-Su85? I guess you could have the lighter vehicles on one tier and the mediums on the other one. With a rework on the Su76 it might work. Reducing the cost is a valid buff, it's just a matter of taste wether we go for the cheap and crap or decent cost decent performance. In: COH2 Balance |
Thread: Wehrmacht has to many "get out of jail free" abilities10 Jun 2015, 17:42 PM
I thought USF only had 4 commanders. What is this withdraw and refit you are talking about? ![]() In: COH2 Balance |
Thread: No tech demo just poor design.10 Jun 2015, 17:34 PM
You can also use it to wipe units getting inside a building ![]() In: COH2 Balance |
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