I made a similar post like a 1.5 years ago saying basically the same.
As you point out, it'll make flanks (hitting rear armor) and overwhelming armor less effective in oposition to give more steady results and benefiting frontal engagements (TD and AT guns).
It will also be a nerf against combination of abilities with teammates, offmaps and artillery.
I'm gonna clarify. If this is meant to be done then theres other features which requires a rework:
-PV Mark vehicle
-Heat shells (despite they also need fixing)
-Ambush camouflage 150% damage bonus
Some food for thought.
Mark vehicle > Chance to pen > Average number of shots
T3476 vs OKW PIV
>35% +damage (3 hits)>> 51.3%/34.2% >>> 5.84/8.77
>35% +penetration (4hits)>> 69.2%/46.2% >>> 5.78/8.65
>35% -armor (4hits) >> 78.9%/52.6% >>> 5.07/7.60
Su85 vs KT
>35% +damage (6h) >> 53.3%/48% >>> 11.26/12.5
>35% +penetration (8h) >> 72%/64.8% >>> 11.11/12.34
>35% -armor (8h) >> 82.1%/73.8% >>> 9.74/10.84
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Mark Target Change: Damage to Penetration5 Aug 2015, 20:39 PM
In: COH2 Gameplay |
Thread: Flexibility and Variety for the less seen KV1 and KV25 Aug 2015, 19:49 PM
Both bold statements makes it look like the KV1 is way better than it really is using false information. That's why i'm remarking it. When you name stats, you better be 90% sure. I was impressed at 2.4s, that's why i took a look. 2.4 =/= 3.33 If you put thing like "insanely huge amount of DPS", that's hyperbole. Good Rof but bad pen isn't equal to great DPS against tanks. "IIRC it's the fastest heavy tank in the game at a top speed of 5.3" KV1 max speed is 5.1 If we consider the KV1 a "heavy" then the Panther is the fastest. I'm gonna make a simple comparison as to WHY it's not an AGILE tank. -Sturmtiger has the same acceleration. -The ambulance has a faster top speed but we don't see it roaming around the map cause it has a 1.3 acceleration. Now you realise that max speed isn't a good as it sounds. In: COH2 Gameplay |
Thread: Best soviet tank including callins5 Aug 2015, 06:49 AM
If considering only the unit cost: T34-85 If i consider tech: IS2 If i go for shock value: ISU152 In: COH2 Gameplay |
Thread: Mark Target Change: Damage to Penetration5 Aug 2015, 06:45 AM
I would like to see the Panther Mark Target get tweaked as well due the high penetration of Germany weaponry. It's rather harsh give most of Allied tanks relative fragile armour. With the bonus damage OKW tear through those affected. But I'd suggest that be another topic considering this is of the Soviet Mark Target. I think it's 50% more damage instead of 35%. You can cast it if you have vision, the only difference is the plane. I'm not 100% sure but marked targets have higher priority.
Attack ground has less accuracy as you rely on scatter hits and snares don't prevent Blitz* *(only mines) In: COH2 Gameplay |
Thread: Flexibility and Variety for the less seen KV1 and KV25 Aug 2015, 06:18 AM
A KV1 with vet put's out an insanely huge amount of DPS. At vet 3 it has a 2.4 second reload. In the context of the current meta is it's well worth the price (other than a useless vet 1 ability) to beat out PIV's 1v1. KV1 is a decent tank. IT'S NOT a good chaser nor DPS. It's a "medium" brawler. KV1: vet3 it has a 3.33s reload 120/100/80 T76: vet3 it has a 3.89s reload 120/100/80 PIV: Vet3 it has a 4.1s reload 120/110/100 KV1: 270/165 armor 800HP 420mp/145f PIV: 234/117 armor 640HP 350mp/135-125f (either OKW or vet3 OH) You also forgot that the acceleration is crap on the KV1. KT/KV8/ISU/Ele: 1.4 Tiger: 1.5 KV1: 1.6 IS2: 1.7 PIV: 2.1 Sherman: 2.2 T3476: 2.3 PV: 2.4 T3485: 2.5 M10: 3.2 -------------------------------------------- -Good against PIV. -Bad against anything else: Stug, Panther, Tiger, Ele, JP, KT, JT. -It doesn't require tech so you'll rely on Su76 + KV1 mostly. If you need T4 it would be a dead unit. You'll rather have several T34-76 or if possible T34-85s -You can't crush nor chase infantry. You won't outnumber, flank, outdps the enemy armor. KV1 is a good allround sponge. Don't try to sell it as anything else. In: COH2 Gameplay |
Thread: Cruzz's The More You Know4 Aug 2015, 23:28 PM
@Cruzz does green cover affect support weapons (not the crew, the actual weapon)? Wonder if on things like Howitzer it would mitigate some damage. In: COH2 Gameplay |
Thread: ML-20 152mm Howitzer4 Aug 2015, 22:44 PM
Ok, time to bring some light in this thread.
B4: you save up 10 pop Fixed on the ML-20 and i guess the LeFH. You don't save popcap. ------------------------------------------------------ To destroy a Howi with the Stuka, you need to "magically" land 3 shots. Easier way is to do with either the ones between the 2-5. Notice that at the borders of the barrage line, rockets will never land. The real barrage zone is like 1 KV8 less on each side (i was doing test to see how the shells were landing) Effectiveness at full health: been optimistically 30-50% Dealing a bit of damage so the Howi is at 80-90% health drastically increases the chances of killing it. Positioning of the Howi is crucial, as certain terrain or building it some shells. In: COH2 Balance |
Thread: ML-20 152mm Howitzer4 Aug 2015, 16:46 PM
Still doing a favour. Have they fix popcap on artillery ? In: COH2 Balance |
Thread: ML-20 152mm Howitzer3 Aug 2015, 19:30 PM
But CPU Easy is not a bad player :/ In: COH2 Balance |
Thread: Why OH has +1 squad in the opening 3 Aug 2015, 18:59 PM
If you want his playercard, just look at the replays he uploaded. In: COH2 Gameplay |
370071370045369685369683369678369560369541369263368744368726
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