do what you did before but now you tell one to go to next cicrcle and 5 to cap first point ?
Not in the same way but possible. I've discovered this as a secondary result of trying to barbwire, tanktrap or sandbag building near a point, there are times on which my squad will spread out. Could further test to see how to reproduce it.
If i hadn't lost my thread (i should had made a back up while writting) you would had seen this.
Sniper:
I do remember and i don’t want to go back to double sniper meta but the units some kind of fixs and tweaks rather than a simple buff. It would be way easier to balance the unit if it was a single model, but since the “soul of the unit” seems to be a 2 man squad, we’ll have to work around with it.
-Sniper model goes to 82hp with 1.6 receive accuracy (barely same HP as now but more ressilient to indirect fire). Spotter models remains the same.
-Disable weapons on spotter model (it doesn’t do shit and sometimes breaks cloak)
-Reduce sniper model LoS to infantry levels. Keep sight on the spotter model.
-Tight up the formation so it’s a bit easier to put in cover.
-Add a 1-1.5s camo when out of cover so it’s a bit better to maneuver.
Vet adjustment
Flare:
-Now reveals cloaked units.
It is probably the fact that you can get a panther for just 45 fuel more. The tank itself is good, but the tierstructure provide you a better thank with decent AI
-Panther doesn't have phase tech.
-60 range
-Faster RoF
-45 sight
-Smaller than the Luch
Same reasoning when people say: why should i get a Stug if i can get a PIV