
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: 2v2 AT vs Sarantin & Chukonoku26 Dec 2015, 01:32 AM
The armor bulletin didn't work at all :-sadpanda-: In: Replays |
Thread: t34 76 now useless23 Dec 2015, 19:56 PM
as i said before, you have to all in. As you said before, a single mine, pak, faust will ruin your day. And you will be trading T34s for nothing. By the time it arrives, you need something that will let you recover all the mp invested. By this point on the game, all axis faction start to spike in their power levels either on vehicles or infantry upgrades. This is why you would rather have a T70 at 8mins rather than a T34 at 13. In: COH2 Balance |
Thread: Rework volley fire23 Dec 2015, 19:48 PM
It has been said before: just remove the RA penalty and start from there. PD: specially since they up In: COH2 Balance |
Thread: Idea for improving Katysha BM-1323 Dec 2015, 18:18 PM
Katyusha is fine. It's PzWerfer and Calliope which overperform. =) In: COH2 Gameplay |
Thread: UKF AA emplacement and retreating squads23 Dec 2015, 18:15 PM
Flanking moves are supposed to be a risk vs reward move. If you plan on doing it, you should know what retreat path your unit is gonna take if things go south. You can always know the retreat path a unit is gonna take. There's a reason vault exist, for cases in which you are better soft retreating early to avoid a stupid long retreat path. You have the wrong expectation about what the retreat button is for. It's not meant to guarantee the survival of your squads in any way. It's just a tool to GTFO fast in any way possible. Other players are free to exploit the retreat paths in every way possible. ![]() In: COH2 Gameplay |
Thread: Mgs and OKW23 Dec 2015, 18:09 PM
I'll explain it: SU: either you spam maxims or you have great micro to constantly reposition your single/double maxim (if you started with 3 cons first). As game progress it's most than likely that they will die. You only need a crit on the gunner and a landing flaming nade in order to wipe it. USF: unless you trust your partners on the AT department or your performance early on to be able to get Cpt before light vehicles arrive, you are just better going straight to Cpt. UKF: MGs are a must here followed up by snipers. But if you are not a high skill player, god have mercy on your soul for playing UKF. In: COH2 Gameplay |
Thread: Calliopes22 Dec 2015, 18:24 PM
The amount of rockets fired is practically the same on the 1st barrage (i can never remember if it's 12 or 10 for the Werfer) In: COH2 Gameplay |
Thread: leaderboard / ladder 22 Dec 2015, 18:14 PM
Elo is broken, coz its dont find guys with you ranks or close, small player base or relic hands, but its dont work like need. Yolo300. After 5mins it tends to match you with whatever is on the field. In: Lobby |
Thread: Fill me in?19 Dec 2015, 21:58 PM
The name of this thread made me confused for a second ( ͡° ͜ʖ ͡°) In: Lobby |
Thread: Mark target19 Dec 2015, 17:16 PM
So in order to get 50% increased damage you must buy a 220FU tank and buy ANOTHER tank to deal damage with, also activate the ability for munition. I assume if you play OKW you know this... Wat. I missed that they removed panther's gun on this last patch. Poor panther. In: COH2 Balance |
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