@Katitof: manners matter.
@Myself: stop with the crusade. It's getting annoying.
Both Ostwind (IIRC OKW uses OH weapon) have 0.0x accuracy so they rely on scatter (aoe).
The P2 and the Flak HT now have 0.x accuracy values.
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Cruzz's The More You Know19 Jan 2016, 16:18 PM
In: COH2 Gameplay |
Thread: Sdfksz 222 Revamp19 Jan 2016, 14:17 PM
I have 0 issues with this and i'll give them to the current 222: -Coaxial MG now has 10 degree traverse to the left, right, and up. -Coaxial MG Reload from 6/6.5 to 4/4.5. -2cm autocannon accuracy at far from 0.025 to 0.03 -Moving accuracy of the 2cm accuracy from 0.5 to 0.75 -Coaxial MG now gains accuracy bonuses with veterancy. -222 autocannon can now attack ground. This are the ones that requires discussion IMO. -Health from 240 to 280. -Autocannon range from 40 to 45. -Cost from 210mp/15fuel to 260mp/35fuel -2cm autocannon has x9 accuracy against infantry (.57/.36/.27 vs inf) -Acceleration from 2.4 to 2.8 -Armour from 9/4.5 to 12/6. In: COH2 Balance |
Thread: Ostheer Stormtrooper Upgrades19 Jan 2016, 13:54 PM
Just tested them. In scenario when they ambush a single squad of unvetted shocktroopers (since they are most "fat" inf in the game), using STG+focus fire ability. They are able to put down like 3-4 models, before shocks came to close range and kill them almost instantly. There are 2 problems here: 1- Ambush ability (same with paras) gives a debuff of .5 into receive accuracy. This is a huge buff to SMG like weapons. 2- Shocktroops have armor instead of RA. Unless they have vet or are crossing through cover, part of the buff goes to waste. In: COH2 Gameplay |
Thread: Ostheer Stormtrooper Upgrades19 Jan 2016, 13:45 PM
@Myself: i've seen you remark this previously, but everyone on the forum refers to base size as receive accuracy. The purpose it serves is equal. Proposed changes: 1- Bring in lines xp requirements to other units. 2- Reduce cost of STG upgrade to 75 3- Replace gren G43 with PG G43. a- I'll give PG G43 same crit chance as JLI b- Either the same as 3.1 or a snipe ability 4- For the shreck upgrades i'll go with either or both options. a- Give them the same tracking ability Hammer gives to tanks. b- I would be more confident suggesting this is camo functionality wasn't as broken. First strike out of camo gives the same engine debuff the Aec has for the first hit. 5- Change cap speed. I'll go with a revert cap of 1.5 and capture speed of 0.75. Good at neutralizing, slower at capturing, but overall faster. In: COH2 Gameplay |
Thread: Paratrooper Support Squad19 Jan 2016, 13:02 PM
Remove useless and crippling AT gun drop, lower the cost to account for it, there, fixed-recon company won't be meta, but will be useful. In: Lobby |
Thread: [USF] Live And Learn +%10 faster vet bulletins stack18 Jan 2016, 21:08 PM
i want to just say right now bulettins are here only to give you short hitorical view if you have long loading time (slow computer) Sometimes, it gives you an insight of what you are gonna face. And sometimes you can play mindgames with it Besides bulletins that gives you RA or accuracy, unless stack they give too little effect to be worth. But when you have 3 of them, the effect is noticeable. In: COH2 Bugs |
Thread: [USF] Live And Learn +%10 faster vet bulletins stack18 Jan 2016, 19:40 PM
Too lazy to change it to AT. Maybe some day i'll return to 1v1. In: COH2 Bugs |
Thread: Ostheer Stormtrooper Upgrades18 Jan 2016, 19:37 PM
Note that mp of entity is "practically useless" as not all units follow the rule of reinforcing for 50% of it's cost. In: COH2 Gameplay |
Thread: Brit Tactical Support "Artillery Cover"17 Jan 2016, 17:40 PM
If UKF have areas on which is underperforming, offmaps is the area which is greatly overperforming (this as an example or Concentrated artillery operation) In: COH2 Balance |
Thread: new AEC is overpowered17 Jan 2016, 17:34 PM
A test between Luch vs IS and an Aec vs Volks is not a realistic test then? In: COH2 Balance |
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