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https://www.coh2.org/topic/62922/relic-working-on-age-of-empires-4
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Age of Empires IV24 Aug 2017, 17:26 PM
In: Lobby |
Thread: Relic working on Age of Empires 423 Aug 2017, 02:56 AM
most notably if is in the same old school rts style of micro-management sim. They need to find a way to keep the heart of aoe while updating it at the same time. add in relic whose rts games have much less economic elements compared to the aoe series and most likely a more modern setting and there is a lot that can go wrong. However there is also a lot that could go right, this could be the shot in the arm rts needs This is the big question all who have played both games should have. What i found really interesting/worrying about this combination of Relic + AoE is that they follow completely different RTS approaches. Their styles are too far away from each other IMO if we are to take into account what are the goodies from COH/Homeworld/DoW compared to the more casual/easy to start with AoE but not necessarily easier to master. Before i realised i wrote a wall of text. TL;DR: excited for the news, worried about how different are Relic and AoE. In: Other Games |
Thread: ISG22 Aug 2017, 20:12 PM
This reminds me a lot about how people were complaining about OKW veterancy making them op, then a while later everyone realized veterancy is not even working at all. Veterancy was working for MOST of the time. It also was PARTIALLY not working, which if IRC, it was defensive buff working but not offensive ones, with perception of the problem offset by the nature of upgrade weapons increasing DPS and the whole overall lethality increasing as the game progresses. They later screwed defensive buffs as well when they tried to fix it although. True, though suppression AOE scales with squad size nicely. I would love for it to scale based on number of squads, not number of models, cause this only makes the weapon having a different performance whether it's fighting UKF, USF or SU which are mostly 4/5/6 models based squads. In: COH2 Balance |
Thread: Access to balance forum should be restricted12 Aug 2017, 02:10 AM
I am only going to say this once. All opinions are valid, as long as they are constructive. Everyone has the right to their own opinions. Whether or not they could/should implemented or not is left up to discussion in said thread. The Admins and Moderators on CoH2.org have done a great job at locking threads that no longer constructive such as trying to attack each other (or necros). These desired restrictions are not needed for everyone is entitled a opinion and voice. This. It's up to the users to decide who is worth to acknowledge. On the other hand, i'm all in favour of a requirement to show someones playercard in order to post on gameplay/balance. No rank, faction or mode required, just show that you have/had played the game. Less smurfs/troll acounts and gives a context from where the OP gives an opinion. In: COH2 Balance |
Thread: The BAR vs standard rifles8 Aug 2017, 18:23 PM
Weapon upgrades >>> Stock weapons. BAR been AR (assault Rifles) are better at close-mid range but still way better than bolt/semi auto rifles at long range. While there might be a few cases on which upgrade weapons proves to be a disadvantage at some range, that's minimal or not worth noticed. OH: LMG42, G43 (exception been PG), STG OKW: STG, G43, LMG34, IR STG USF: Bar, 1919, Thompsons SU: DPs, PPSH, UKF: Brens, Vickers In: COH2 Gameplay |
Thread: Kick out 2vs2 Maps6 Aug 2017, 22:14 PM
Where is EINDHOVEN COUNTRY! Cross post. Mind you that even with the annoying house at bot, i wouldn't mind it in comparison to any of the most common ban/disliked maps. Right meow, from around 92 votes: -Dusseldorf: 56 -Pripyat: 53 -Gelsenkirchen: 43 Followed by: -Lisores: 23 -Ettelbruck: 22 -Rhzev winter: 21 Finally: -Trois point: 13 -Semoisky: 11 The rest have less than 10 votes. Notable mention for Rails n meta (0) and Road to Kharkov & Elst Outskirt with only a single one. In: COH2 Balance |
Thread: UKF - infantry units6 Aug 2017, 20:52 PM
In: Lobby |
Thread: FBP: Mortar pit test5 Aug 2017, 17:57 PM
What about Pios without upgrade? Any non bolt action should be more effective. This includes SP/Kubel in the early game or even MGs in comparison to Gren/Volk without upgrades. In: COH2 Balance |
Thread: Snares 3 Aug 2017, 18:00 PM
Wutface. You should correct that post. Gren Faust: 100dmg/45d on deflect 150pen 30 range Volks: 100d/80d 140pen 20range (vet4 +20% sight range, +15% accuracy) PF nade: 100d/80d 100pen 30 range Falls: IIRC they use gren faust Con AT nade: 100dmg/80d 100pen 20range(the assault nade i think does the old 80dmg) Rifle AT nade: 100d/80d 30range 100pen In: COH2 Gameplay |
Thread: Why this game are soo arcade and with no realism?3 Aug 2017, 02:30 AM
If you want realism/simulator: -Download mods -Play other games cause this is not a realistic game. In the future i'll suggest using the SB for this kind of momentaneous rants. Locked. In: COH2 Gameplay |
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