This is either grade A childishness or grade A trolling and I approve either way.
Someone I read this joke to pointed out: "If it's really so over.. end it. If you're so masterful you stomped them in 10 minutes why do they still have a base?"
Profile of DanielD
General Information
Broadcast: https://www.twitch.tv/daanield
Steam: 76561198018785513
Nationality:
United States
Broadcast: https://www.twitch.tv/daanield
Steam: 76561198018785513
Nationality:
United States
Signature
That idiot thought he won. In fact, he was wrong. Completely mistaken.No M3 he what things are not,just one moron.
The German oil scarcity, rare tanks cannot fight the Allied torrent. Kill the house to kill the German oil.
Every time lose may feel bad. Probably not the word lose your subconscious. Maybe I win you Not for the first time Maybe you you should go to recall,
The German oil scarcity, rare tanks cannot fight the Allied torrent. Kill the house to kill the German oil.
Every time lose may feel bad. Probably not the word lose your subconscious. Maybe I win you Not for the first time Maybe you you should go to recall,
Post History of DanielD
Thread: Time to ban people that don't surrender3 Jul 2017, 03:35 AM
In: COH2 Balance |
Thread: OKW back to stone age?27 Jun 2017, 22:15 PM
Decisions like the supply yard upgrade (trading the resources for a unit now in order to afford more units than that later) are very interesting from a gameplay perspective. Finding ways to add them would be good. Who cares if it's like vCoH or not? Any way you can add strategic depth where you have to go "should I do X or Y" would help the game. Currently most factions lack these decisions. OKW is a great example where it's just "pick a truck, build 1 (or no) units from it, then build T3. The idea someone had about segmented T3 (starts out cheaper, and you unlock other tiers of units) is a great example of how nosliw's suggestion could be implemented in CoH 2. In: COH2 Balance |
Thread: OKW back to stone age?26 Jun 2017, 19:54 PM
Adding ways to improve existing units/abilities with fuel should have been done pre-release. Totally agree. SVTs on cons is a great idea. I also think certain units that struggle to be useful without vet like PGrens could be helped with making an option to purchase veteran infantry that has an additional fuel (and maybe MP) cost. In: COH2 Balance |
Thread: Dawn of War 3 - Failure, or just the usual drama? 25 Jun 2017, 17:24 PM
I'm repeating myself here, but the game is just straight up ugly. I showed it to a casual gamer who didn't know anything about the game and they thought it was really hideous looking. Gameplay matters, but if your game is ugly no one is going to even bother finding out if they like it or not. Specifically, the color palette looks like they chose from every dark shade of red and vomit, and the ground textures just look weird. In: Other Games |
Thread: Poll: Helping Hans vs. VonIvan Bo719 Jun 2017, 18:57 PM
Von doesn't tilt like hans does, if von can win 2 games I think he will take the series. Voted 4-3 for vonivan. In: GCS Discussion |
Thread: Learning from forum strategists16 Jun 2017, 20:31 PM
Ayyyy, well played. Your unit preservation looked a lot better this game. Also, fake GG from your opponent was pretty funny. Few notes on this one just 'cause I'm here, hope you don't mind: I would connect the fuel way sooner, send a squad to the vp or the cutoff, otherwise your time capping is potentially wasted. Repair your AEC fully before you bring it into combat, that thing dies fast! Hide the mortar pit behind the building next time where the raketens will approach from. Don't forget you can (and should) put 2 brens on your IS, wasn't watching when you equipped the squad in question so maybe you knew this already ![]() In: Replays |
Thread: Need more map vetoes16 Jun 2017, 04:31 AM
Minsk is fine, at least there's no horrible chokes or bridges. It's boring, but at least the sides are balanced. Nice and symmetrical. All the bridge maps need to be removed. All the maps with a clearly good/bad side need to go to, or have the map made more symmetrical. This franchise has always struggled with maps, there's only ever been like 3 or 4 good 1v1 maps, and even less 2v2 maps. In: COH2 Gameplay |
Thread: Do I even brit bro?16 Jun 2017, 04:24 AM
I gave a review on his replay thread, setting this green. In: Replay Reviews |
Thread: Advice on how to Brit16 Jun 2017, 04:23 AM
You take a lot of bad engagements this game, outnumbered or outpositioned. You also lose a lot of units, including your AEC and your HT, because you don't run soon enough, or you don't run at all. It's always a gamble when you leave stuff in danger, and you seem to take too big of risks sometimes. Play more conservatively. If you can't micro 2 or 3 engagements at once, don't try! Just blob a little bit, or use all your units to flank. You lost a lot of fights because you tried and failed to micro on multiple fronts. Your issue wasn't really the MGs, but I will answer that question anyway: mortar pit, or land mattress later. The only other option is flanking, but on some maps its pretty impossible. Sniper is also an OK option but the countersnipe is a real danger. You're right about the grenade warning. you have to see the animation on the gren begin, you can't wait until you hear the "grenade!" sound. Sometimes you can retreat at that point, but not if it's aimed behind your squad. Your build order wasn't bad, though I like to get some engineers out right away to repair the AEC. Personally not a fan of that commander and it didn't seem to help you much, but it's all personal pref and the brit commanders don't make a huge difference unless you're spamming emplacements. At least not until you call in a heavy but you never got to that point. The commander with the flamers has the ability that lets tommies fight better out of cover, which can help in flanking MGs. Your attitude is commendable, we need more people in the community like you! Best of luck and keep on practicing. In: Replays |
Thread: Advice on how to Brit15 Jun 2017, 23:35 PM
I'll take a look at this one later tonight. In: Replays |
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