Here is my prediction what will happen if SEGA have any plans for COH3 on pc+xbox.
As I hinted here
https://www.coh2.org/topic/50605/layoffs-at-relic-and-the-future-of-coh2/page/3
SEGA gonna move COH2 and COH3 development to Europe. Then use the talent from the CA AAA console+pc team to make COH3 and COH2 optimized for windows 10.
Relic doesn't have an AAA console/pc team, CA does.
Halo wars 2 dev team has been confirmed to be around 150-200 developers which are larger than the entire Relic Studio. In comparison, the new TW: Arena ESL title is only 30 developers. COH2 was around 70 developers at its 2014 peak development.
Whatever or not this will be a second Relic studio for COH3+COH2 or the whole COH franchise outsourced to CA, we will have to wait and see. Just keep in mind that some part of the Halo Wars 2 team will need a new IP to work on before the end of this year while the rest continue for post-launch support. What that new IP is gonna be, remain a mystery box.
Microsoft have the AoE + Halo IP and no RTS studio. Recent AoE titles have been a flop so they are undoubtedly looking for a new RTS studio for that IP.
But old AoE2 keep on rolling in the top20 of eSport earnings as last year.
But if COH2 fails due to SEGA stupidity, we just go back and blame Kyle for everything
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Steam: 76561198058250376
Nationality: Denmark
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Post History of SturmtigerCobra
Thread: Relic re-organisation and Kyle's response18 Mar 2016, 06:05 AM
In: Lobby |
Thread: Interview with Luvnest and ESL recap18 Mar 2016, 04:40 AM
Great work, both of you + NA. Let's cross fingers in hope that SEGA doesn't shoot themselves in the foot and shut down COH eSport. A_E: What’s your current assessment of CoH2’s competitive scene, once ESL is over do you trust the hype train will continue to roll on?Luvnest for COH and FPS Ambassador eSport + game accessibility = win SEGA eSport - Just Do It! Insert COH2 ESL in the background Make Soviet or Wehrmacht FTP. Also, COH2 eSport is a perfect opportunity for Microsoft and SEGA to help give Halo Wars 2 a good launch with more CS GO players interested in RTS+Halo on both PC and Xbox. In 1 year from now, it will be too late. It's now or never. Master Chief say, Just Do It!. If SEGA really is serious about expanding RTS to Xbox, then they need to target the CS GO players. It's a win-win for both SEGA and Microsoft with Halo. Just by looking at the steam profiles in-game (team players), CS GO is quite possible the nr.1 most played game outside COH2, on steam. I don't know whether that's because it's easy to transfer to COH from CS GO or the other way around, or mutual. But that something SEGA needs to investigate. Last, don't forget that eSport viewers and players are interconnected which is why SEGA must make this game more accessible if eSport are to go anywhere. Digital copies cost nothing on steam and higher accessibility to COH2 will result in higher steam reviews as demonstrated by COH 1, 95% from 3,532 player reviews http://store.steampowered.com/app/4560/ Look at the steam stats, FTP vs Paid Games http://steamspy.com/ Quote from Destiny, Favorite StarCraft II Individual Streamer in 2014 1st Place: Destiny http://us.battle.net/sc2/en/blog/18313046/and-the-winners-are-%E2%80%A6-3-18-2015 Firstly, I want to establish something that some people seem to disagree with, or at least did back in 2011: the more people you have playing a game, the more people you have watching a game as an e-sport.source https://blog.destiny.gg/starcraft-2-legacy-into-the-void/ CS GO players review COH2 https://www.coh2.org/topic/43448/i-love-cs-go Yo Relic, if in the future you want to make another competitive RTS/MOBA game then learn from Starcraft 2 / Dota 2 / CSGO / LOL : Don't release DLC that will affect the gameplay like the commanders shit. In: Lobby |
Thread: Relic re-organisation and Kyle's response16 Mar 2016, 03:22 AM
I believe it was momo4sho123 who said he had spoken to Brad directly, as they are friends, who basically insinuated that the game was R.I.P. This is where a lot of the heat has come from surrounding these rumours and why you can't just make them disappear even though Kyle requested the last thread be closed. From Romeo Public Stream https://www.twitch.tv/romeocoh2/v/54189042 momo4sho123: game is finished for me and others in 1 month momo4sho123: brad told me game is 100% rip " probably no more substantive balance changes " momo4sho123: this is when they kill off support for a project, they lay off the majority of their devs momo4sho123: its more employees laid off momo4sho123: coh2 is at the end of its life cycle momo4sho123: they are removing overhead momo4sho123: ofc it wont die momo4sho123: but it will be pointless for "myself" momo4sho123: so dead to me momo4sho123: ciez dust and I are done after 1 month i believe momo4sho123: no its not fun momo4sho123: game sucks momo4sho123: its not a troll momo4sho123: @god_is_an_astronaut_CoH3, i dont think you know him like ciez dust and I do, maybe im wrong momo4sho123: @Maskedmonkey2, dude its several employees that have been laid off, people who have been there since the start. they are getting rid of overheard because they are cutting off most support for the game ---------------------- Personal, I don't agree with Momo but that does not mean these players are by Katitof remarks: tinfoil crazy, braindead and stupid. With the recent lack of balancing and testing, I think players had the right to be concerned. IMHO, it's just restructuring going on and players need to calm down. Brad won't necessarily know what's going on within SEGA. I wish Brad all the best and hope he will keep playing COH2. I remember Brad playing 2vs2 with ExcessiveProfanity https://www.twitch.tv/excessiveprofanity/profile/highlights Everyone having a good time in chat and for the first time ever we actual see Brad talking more openly about his background etc.. Then here comes the COH tough guys in chat; Why is this guy ExcessiveProfanity not good? Why is Brad streaming with ExcessiveProfanity? What have ExcessiveProfanity done to deserve this attention? When a COH2 fan and designer like Brad try to help market COH2 (which is SEGA's goddamn job), what does the community do? Devs don't go out of their way to be terrible to their fans, that's always the publisher. Take your anger where it belongs. COH2 have the potential to become a successful eSport title and SEGA most definitely, should take some blame for screwing that up. They throw COH2 into the meat grinder, chop it up into DLC pieces with questionable quality and balance. On the steam store page, COH2 scores only 77% from 23,167 player reviews. Go read the reviews and you'll see most of it has to do with the marketing strategy and DLC commanders. http://store.steampowered.com/app/231430/ In comparison COH1 on the steam page scores 95% (3,524 player reviews) Using an FTP model with all the DLC money grabbing on top of a full priced game is like trying to reinvent the wheel. It's just stupid and I doubt CA is going to tolerate a bad publisher for much longer. CA is not stupid and they have previously stated before joining SEGA, they have the financial backbone to go independent if need be. Not because I think that will happen, but in worst case scenario they have Microsoft to buy them out. Microsoft is currently like the invincible elephant in the room which with the Halo Wars 2 dev team could potentially decide the future for CA and Relic games on Console. Why Microsoft is finally pushing for cross-platform online gaming http://arstechnica.com/gaming/2016/03/why-microsoft-is-finally-pushing-for-cross-platform-online-gaming/ Microsoft has no RTS studio and they have no intention of rebuilding one. MS owned AoE2 (non-HD version) was in the top20 of eSport earning last year, 178.400$. http://www.esportsearnings.com/history/2015/games COH2 currently have 2x more players online than the AoE HD edition on steam which probably haven't gone unnoticed within MS. http://steamcharts.com/app/221380 With the new SEGA CEO, there is undoubtedly some restructuring going on at the top. FYI; Sega Spending More Time on "Higher-Quality" Content Prompts 90% Profit Forecast Cut (December 2015) http://www.gamespot.com/articles/sega-spending-more-time-on-higher-quality-content-/1100-6432822/ "Higher-quality content is expected, thus resulting in a trend of longer development lead We Betrayed Fans And Want to Be a Brand Again, Says Sega CEO (July 2015) http://www.gamespot.com/articles/we-betrayed-fans-and-want-to-be-a-brand-again-says/1100-6428680/ President of Sega Games Finally Realizes That Gaming Quality Is Important (July 2015) http://www.forbes.com/sites/olliebarder/2015/07/08/president-of-sega-japan-finally-realizes-that-gaming-quality-is-important/ First a bit of context, the company is actually part of Sammy Corporation who bought out Sega Sega May Be On The Verge Of A Renaissance http://www.forbes.com/sites/olliebarder/2015/07/24/sega-may-be-on-the-verge-of-a-renaissance/ In: Lobby |
Thread: Layoffs at Relic? And the future of COH214 Mar 2016, 17:39 PM
Kyle, new COH scapegoat >>> In: Lobby |
Thread: Layoffs at Relic? And the future of COH214 Mar 2016, 11:20 AM
Maybe there is something deeper to these rumours. As to the potential of COH2/COH3 development being outsourced to the CA Halo Wars 2 team and maybe COH3 for the Windows 10 platform (Xbox/PC). Relic doesn't have an AAA console/pc team, CA does. COH2/TW:Arena seems more popular in Europe than NA. So it would make sense to have CA supporting both eSport titles from the UK. CA has been hiring PC+console devs like crazy to build a big RTS team with Halo Wars 2. http://www.creative-assembly.com/jobs http://www.mcvuk.com/news/read/halo-wars-2-will-not-be-total-war-halo/0153979 “There’s loads of pressure,” studio boss Tim Heaton said. “We are absolutely using Halo Wars as a starting point. This isn’t going to be a Total War: Halo kind of game – this is Halo Wars taken to the next stage. Halo wars 2 dev team has been confirmed to be around 150-200 developers. In comparison, the new TW: Arena ESL title is only 30 developers. COH2 was around 70 developers at its 2014 peak development. Also, you have CA_Dogbert (James Given) Community Coordinator/ESL Caster for Total War: ARENA https://twitter.com/ca_dogbert?lang=da A big fan of COH and former pro-gamer, so he could help np with COH2 eSport. Over 3 years ago CA_Dogbert/Team Dignitas said this about COH2 eSport; “Company of Heroes, amazing if it comes back and it got any eSports potential. I’ll literally live on that game.” Go to youtube at 30:30 to hear CA_Dogbert positive comments on COH2s Then there is DarrenTotalWar, Community Coordinator for Creative which has been posting COH guides and reviews on youtube THE ESSENTIAL GUIDE! - Company of Heroes 2 Beginner Guide The Console Team behind Halo Wars 2: Youtube views: 7.584.492 ‘Halo Wars 2’ Update: Dev Confirms Game at the Final Testing http://www.lawyerherald.com/articles/32792/20160209/halo-wars-2-update-title-comes-at-xbox-event-game-dev-confirms-game-at-the-final-testing.htm http://segmentnext.com/2016/03/02/halo-wars-2-update-given-by-phil-spencer/ While talking to IGN Phil Spencer was discussing the Xbox One and all of the news that has been released around the console and PC. One thing he brought up in the discussion was Halo 2 as an example of games he’s looking forward to: Why would a Microsoft-owned studio (343 Industries) outsource their biggest game IP to a SEGA owned studio without getting something in return? Warhammer and/or COH on Xbox/PC. 2014: Company of Heroes dev reckons it's solved the RTS on console problem http://www.eurogamer.net/articles/2014-06-02-company-of-heroes-dev-reckons-its-solved-the-rts-on-console-problem 2013: Former rivals Creative Assembly, Relic find 'kinship' on the battleground http://www.engadget.com/2013/08/01/former-rivals-creative-assembly-relic-find-kinship-on-the-bat/ In: Lobby |
Thread: Thank you13 Mar 2016, 11:20 AM
Yes. No trolling. No sarcasm. Just a "thank you". +1 Thx A_E and Stormless In: Lobby |
Thread: Halo Wars 211 Mar 2016, 01:01 AM
If you think CA/SEGA is just building a big RTS team for Halo wars 2 which has been confirmed to be around 150-200 developers (windows 10 on PC/Xbox) then I really don't know what to say. In comparison, the new TW: Arena ESL title is only 30 developers. COH2 was around 70 developers at its peak development. The Console Team behind Halo Wars 2: Youtube views: 7.584.492 Creative Assembly is taking some big risks with the Warhammer IP but if successful they will be able to compete with MOBA/MMO games, not just on PC but also on console. As another recent hint, the SEGA console team (a former THQ employee that did PR for COH) was "poking around" on Helpinghans twitch stream and looking for popular COH/Dawn Of War streamers. IMO, SEGA will be making a new Warhammer title for Xbox/Windows 10 as soon CA's AAA console team is done with Halo Wars 2. ‘Halo Wars 2’ Update: Dev Confirms Game at the Final Testing http://www.lawyerherald.com/articles/32792/20160209/halo-wars-2-update-title-comes-at-xbox-event-game-dev-confirms-game-at-the-final-testing.htm http://segmentnext.com/2016/03/02/halo-wars-2-update-given-by-phil-spencer/ While talking to IGN Phil Spencer was discussing the Xbox One and all of the news that has been released around the console and PC. One thing he brought up in the discussion was Halo 2 as an example of games he’s looking forward to: Why would a Microsoft-owned studio (343 Industries) outsource their biggest game IP to a SEGA owned studio without getting something in return? Microsoft is not stupid, they know Warhammer has the potential to become big on the Windows 10 platform, so this is a win-win deal for both SEGA and Microsoft. Not to mention, COH on Windows 10: Company of Heroes dev reckons it's solved the RTS on console problem http://www.eurogamer.net/articles/2014-06-02-company-of-heroes-dev-reckons-its-solved-the-rts-on-console-problem I don't know about Relic, but CA has some talented game designers that most definitely have what it takes to make a big Warhammer ESL title. Over the last couple of years, CA has been redirecting their AAA console team (the dev team behind Alien Isolation) to start working on RTS with Halo Wars 2 on the Windows 10 platform with Microsoft. Now, what does that tell you? In: Other Games |
Thread: Who have receiv close Alpha now ? 25 Feb 2016, 05:41 AM
Testing the new war spoils system doesn't require a certain player level.+1 Here is some background/links info which IMHO are relevant to the potential "end game" for a new progression system as mention by Kyle in recent Relic stream. To understand how important this is, you've got to see this in context. Now Relic has done a lot to recover from a bad launch and applaud them for that. Whoever get into the Alpha, please help provide Relic with non-biased feedback. IMO Relic do listen, they have just been listening to biased feedback and by doing so, they have several times misjudged the potential player base (many of which are playing MOBAs). As a PvP'er, I just finished playing 4 alpha games with an "achievement hunter/PvE'er" that like doing comp stomps. For me, it was boring as hell (I almost fell asleep), but this is the way to learn more about the PvE community within COH rather than just listening to competitive top10 PvP'er. It has also been proven by some big surveys (see link below) that competitive play is primary a youth motivation. Personal, I'm excited because with the right development support/post-launch monetization schemes there are so many things both Relic and CA can do with a “progression system”, especially for Warhammer. The RTS genre needs to evolve so that they become games that capture players of all skill level, not just a few. For both COH2 and SC2, MOBAs are soaking up a lot of what might have otherwise been an eSport RTS audience. I suggest checking for yourself the steam profile of players in team games. There are quite a lot CS GO/DOTA players that are interested in COH/DoW. I don't know whether that's because it's easy to transfer to COH from Dota2/CS GO or the other way around, or mutual. Without breaking the NDA here what I said on the alpha forum; Cosmetics/Collector items are more or less meaningless for competitive pvp'er but can have high value for PvE'er. As a former MMO trader from EvE Online, I sold many collector items to achievement hunters. Don't underestimate the power of collector items/achievements, just look at CS GO cosmetics. Many "casual players" really love to customize their belongings, to make choices how their property feels, looks and behaves. You see it in their browsers, and more importantly, in their games. Achievements and customizations are here to stay for many years ahead. It's all about making a good sandbox for all players, letting them feel in control of their destiny are things that keep players coming back for more. Or as Destiny the pro variety-streamer from SC2/LoL has said, if you just want meaningless PvP, go play SC2. If not, go play games with a sandbox. There is no reason why RTS can't have a "limited sandbox" outside competitive 1vs1. Over 2 million unique users log onto Starcraft 2 a month but only about 500,000 play 1v1 games http://waywardstrategist.com/2015/08/20/a-multiplayer-platform-is-not-enough-for-an-rts-to-succeed-ready/ As Gamers Age, The Appeal of Competition Drops The Most "The data we’ve collected from over 140,000 gamers via the Gamer Motivation Profile allows us to see how gaming motivations vary by age." http://quanticfoundry.com/2016/02/10/gamer-generation/ Gametrics, South Korea’s internet cafe and game ranking stat: http://www.gametrics.com/ (use google translate to read in English) SC: BW is more popular (top5) than SC2 which doesn't even make it into the top10 rankings. Former WoW Lead System Designer, ghostcrawler: Why are SC2 dying? https://ask.fm/RiotGhostcrawler/answers/134859308427 BLIZZARD IS HOPING TO FIND THE FUN AGAIN WITH EXCITING CHANGES TO DIABLO III AND STARCRAFT II http://www.digitaltrends.com/gaming/blizzard-gdc-2015/ Day[9] Special - CSGO and Multiplayer Game Design https://www.youtube.com/watch?v=PFxix7NJKN0&ab_channel=Day9TV CS: GO - Autograph Sticker Capsules Opening (ESL One Cologne 2015) https://www.youtube.com/watch?v=RQY_F2G_DDg How could Blizzard bring the casual players back to Starcraft 2? Adopt something like Hearthstone's ranked system for the lower leagues could help? https://www.quora.com/How-could-Blizzard-bring-the-casual-players-back-to-Starcraft-2-Adopt-something-like-Hearthstones-ranked-system-for-the-lower-leagues-could-help Starcraft 2 fans speak up against ‘fast-paced action’ of Void of the Legacy https://seanmalstrom.wordpress.com/2015/03/29/starcraft-2-fans-speak-up-against-fast-paced-action-of-void-of-the-legacy/ Destiny, The 2014 Blizzard Stream Awards winner as nr.1 Favorite StarCraft II Individual Streamer http://us.battle.net/sc2/en/blog/18313046/and-the-winners-are-%E2%80%A6-3-18-2015 Firstly, I want to establish something that some people seem to disagree with, or at least did back in 2011: the more people you have playing a game, the more people you have watching a game as an e-sport.https://blog.destiny.gg/starcraft-2-legacy-into-the-void/ The CS GO Article, Destiny highlight http://web.archive.org/web/20141224123611/http://www.esports.gg/csgos-high-growth-rate-in-2014/ Also SEGA have openly said they are planning to change their business strategy: Sega Spending More Time on "Higher-Quality" Content Prompts 90% Profit Forecast Cut (December 2015) "Higher-quality content is expected, thus resulting in a trend of longer development lead times." http://www.gamespot.com/articles/sega-spending-more-time-on-higher-quality-content-/1100-6432822/ "Higher-quality content is expected, thus resulting in a trend of longer development lead times," the company explained. "Sega also has titles whose launches were postponed from the initial schedule and titles that did not fulfill our expectations in terms of market reception." We Betrayed Fans And Want to Be a Brand Again, Says Sega CEO (July 2015) http://www.gamespot.com/articles/we-betrayed-fans-and-want-to-be-a-brand-again-says/1100-6428680/ President of Sega Games Finally Realizes That Gaming Quality Is Important (July 2015) http://www.forbes.com/sites/olliebarder/2015/07/08/president-of-sega-japan-finally-realizes-that-gaming-quality-is-important/ Sega May Be On The Verge Of A Renaissance http://www.forbes.com/sites/olliebarder/2015/07/24/sega-may-be-on-the-verge-of-a-renaissance/ In: COH2 Gameplay |
Thread: Who have receiv close Alpha now ? 24 Feb 2016, 06:14 AM
Still downloading the alpha, 28 GB In: COH2 Gameplay |
Thread: Patch as a trick to sell commanders?23 Feb 2016, 18:05 PM
TL;DR Every time you post something stupid. God kills a kitten. Every time you reply to a stupid post. God kills two kittens. Please think before posting. Donate what you can to the COH2 relief efforts, Kitten Rescue 1000 In: COH2 Balance |
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