
Profile of SturmtigerCobra
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Steam: 76561198058250376
Nationality:
Denmark
Timezone: Europe/Copenhagen
Game Name: Cobra
Steam: 76561198058250376
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Timezone: Europe/Copenhagen
Game Name: Cobra
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Post History of SturmtigerCobra
Thread: Pewdiepie Star Wars & BoB22 Feb 2018, 04:57 AM
Some funny memes, Star Wars 3:40 & Band of Brothers 5:50 PewDiePie review STAR WARS: THE LAST JEDI; In: Scrap Yard |
Thread: COH 2 & DOW III Live Producer Matt Kernachan left Relic22 Feb 2018, 03:41 AM
Thanks for the info Valeran. Relic Entertainment's Justin Dowdeswell on regaining stability after THQ's collapse, and the imminent launch of Dawn of War III https://www.gamesindustry.biz/articles/2017-04-12-sega-had-a-plan-to-quietly-become-a-powerhouse-in-pc-publishing "Sega has put a lot of trust and even expectation on the studios to define its future, to plot that course. That gave us the freedom and flexibility we really needed to bring Relic back." ![]() As one Homeworld/sci-fi fan, I'm happy the BBI guys are doing well with the Unity game engine. Sega-owned studio Amplitude is using Unity as well; Showcasing the capabilities of Unity 2018; BBI Project Eagle Trailer In collaboration with NASA (using Unity); BBI CEO Rob Cunningham 9:50 from The DICE 2017 Summit In collaboration with NASA’s Jet Propulsion Laboratory, Project Eagle is Blackbird Interactive's artistic vision of what a future base on Mars might look like. Following in the footsteps of legendary space artist Chesley Bonestell, we hope to inspire new generations to dream of human settlement beyond planet Earth and support the exploration and colonization of our solar system. In: Lobby |
Thread: Relic working on Age of Empires 421 Feb 2018, 00:18 AM
Time for another update related to AoE/Microsoft gaming. Age of Empires: Definitive Edition could release on Steam at some point in the future https://www.vg247.com/2018/02/20/age-empires-definitive-edition-release-steam-point-future/ Adam Isgreen, creative director for Age of Empires: Definitive Edition, suggested the recently Adam Isgreen Creative Director at Microsoft Studios Global Publishing (this includes AoE4) Age of Empires Franchise (2015-present) https://www.linkedin.com/in/adamisgreen/ Adam was senior game designer for Westwood Studios (C&C/Dune 1995-2003) Interviews with Adam Isgreen Why Age of Empires, the RTS where you could "win with a Wonder," still matters - 19 February 2018 https://www.pcgamesn.com/age-of-empires-definitive-edition/aoe-definitive-edition-relevance-adam-isgreen-interview How and why Microsoft updated Age of Empires for the upcoming Definitive Edition - February 16th, 2018 http://www.pcgamesinsider.biz/industry-icon/66694/how-and-why-microsoft-updated-age-of-empires-for-the-upcoming-definitive-edition/ Microsoft AoE Gamescom 2017 Adam Isgreen from 19:00+ Microsoft Promotion New big promotion within Microsoft gaming. Matt Booty, the leader of the Minecraft multi-billion dollar business takes over Phil Spencer former position as Head of Microsoft Studios/Xbox. This means Shannon Loftis who are involved with AoE (GM Global Publishing Team) now reports to Booty; Minecraft boss is now in charge of all Xbox game efforts - JANUARY 17, 2018 https://venturebeat.com/2018/01/17/microsoft-appoints-minecraft-leader-matt-booty-to-no-2-job-in-games/ Why Microsoft knows it needs to beef up its Xbox leadership (interview with Spencer and Booty) https://venturebeat.com/2018/01/17/how-microsofts-phil-spencer-chose-his-new-top-game-executive/ I talked with both Spencer and Booty in an interview, as both me explained what the changes will mean for Microsoft’s game business and all of the developers and executives reporting to them. Booty will be focused on making sure that the studios get the resources they need and work together to share knowledge across various development teams. In: Other Games |
Thread: Former Relic studio head joins Sega & CoH320 Feb 2018, 23:13 PM
You cant blame Relic for wanting a piece of the console pie. Blame Microsoft for slow and weak DirectX/OpenGL support and the ensuing graphics quality arms race. If PC gaming was more reliable ages ago, consoles would not even exist now. Most gamers have no idea what makes a good videocard. Execution units, pipelines, cache, DDRx, bus bandwidth, etc are all arcane specifications most will never care to learn. Nor should they have to just to play a game. For those interested, I updated the OP with a couple more old Relic interviews to support the idea of CoH coming to console. Also possibly related to this; 1) CoH technical lead Programmer (Ian Thomson); "involved in a big Essence Engine upgrade" https://www.coh2.org/topic/68015/interview-coh-technical-lead-programmer 2) Relic recruiting Senior Programmers for "unannounced title"; We're on the search for Senior Programmers who are excited to code in all disciplines: AI, Engine & Optimization, Build, Gameplay, Rendering, Tools and UI.https://boards.greenhouse.io/relic/jobs/237032 In: Lobby |
Thread: Interview CoH technical lead Programmer20 Feb 2018, 22:39 PM
In case you missed it, new Relic interview with; Ian Thomson "involved in a big Essence Engine upgrade" https://www.linkedin.com/in/ian-thomson-20bb1014/ Credits; http://www.mobygames.com/developer/ian-thomson/credits/developerId,36631/ http://www.relic.com/#news/8379 Previous interviews with Ian Thomson about CoH; The Making Of Company Of Heroes - September 22nd, 2016 https://www.rockpapershotgun.com/2016/09/22/making-of-company-of-heroes/ The making of Company of Heroes: prototypes, design and the 'Donkeyschreck' - October 13, 2016 https://www.pcgamer.com/the-making-of-company-of-heroes-design-prototypes-and-the-donkeyschreck/ ![]() https://twitter.com/hashtag/donkeyschreck The History of Relic Entertainment Ian intro starting 4:33 In: Lobby |
Thread: New Relic Lead Gameplay Designer on aoe 4/coh 320 Feb 2018, 18:57 PM
Just work on coh3, should be enough work on its own ^^ I agree, but we have to consider the timing of events over the past 3 years and Creative Assembly building a new RTS team for the console 2014-2017. Halo Wars 2 is announced in mid-2015 and then "new CoH2 roadmap" is delayed almost a year in 2016 while being promised in early 2016; http://www.companyofheroes.com/blog/2016/12/09/coh2-the-road-ahead New Content (UGC) The CoH roadmap has not been updated since 2016. Now it's just radio silence and we don't get newsworthy info beyond the community balance patches. ![]() Relic was planning to grow with AoE4 (early production starting in 2015) and DoW3 post-launch. CoH3 was planned to be after AoE4.. On a smaller budget, I think they have something planned before CoH3. If they want to expand the franchise before CoH3 that most likely means console port, mobile game or going FTP with the CoH2 base game (or bring back COH Online). Relic Has the Scale and Support From Sega To Think About a Console Return Interview with Relic studio head/GM, Justin Dowdeswell - April 12, 2017 https://www.dualshockers.com/relic-scale-and-support-from-sega-to-think-about-console-return/ Company of Heroes dev reckons it's solved the RTS on console problem But it's keeping its "plausible solution" secret - for now. - 02/06/2014 http://www.eurogamer.net/articles/2014-06-02-company-of-heroes-dev-reckons-its-solved-the-rts-on-console-problem In: Lobby |
Thread: New Relic Lead Gameplay Designer on aoe 4/coh 320 Feb 2018, 05:29 AM
Not trolling, and I think interesting post for SturmTigerCobra. Thanks for the info Valeran. Yeah looks like he is on the CoH team. FYI Relic have been on the hunt for a new RTS game director for months now; https://boards.greenhouse.io/relic/jobs/805315 As our Game Director you will… Also, Relic are recruiting new senior programmers for "exciting unannounced title" (most likely CoH related); https://boards.greenhouse.io/relic/jobs/237032 Former Relic studio head joins Sega & CoH3 https://www.coh2.org/topic/67805/former-relic-studio-head-joins-sega-coh3 'Company of Heroes': Relic Entertainment "open" to a console version - MAY 2012 IMHO, we are going to see some new CoH content (most likely modding update) or perhaps even a new CoH spin-off game/console port before CoH3. With most of the CoH team working on AoE4 it would be bad timing to put the DoW3 team on CoH3 don't you think?. They need to reshuffle the DoW team to work on CoH/AoE historic games which they did not plan for. In: Lobby |
Thread: Make War Not Love 518 Feb 2018, 05:40 AM
Hey, Relic/Sturmpanther (de facto CoH CM). Update; http://steamcommunity.com/profiles/76561198096585930/recommended/231430/ [UPDATE]: Thank you for the feedback @r_fralex, I received the corrected email and hope everyone else did too. Now, in terms of what I think of the game:
Nice one. Happy ending. In: Lobby |
Thread: Make War Not Love 517 Feb 2018, 15:39 PM
FYI: FYI; Sega/Relic fucked up again, they got the dates right this time for A_E/Skynet but still not the right game ![]() ![]() https://www.twitch.tv/videos/229932233 A_E + dow3 was moved to Friday 16th and coh2 + Skynet moved to Thursday 15th It's gonna be okay - this is fine; In: Lobby |
Thread: Make War Not Love 515 Feb 2018, 22:30 PM
THQ Nordic absorbs the Deep Silver publishing house along with the Metro series, Saints Row, Dead Island and others. Damn it would be nice if they bought the Company of Heroes and the Dawn of War franchise back. I do not like how SEGA disposes of these games. Not nitpicking you, but this would not solve the internal problems/challenges Relic are dealing with. Just FYI; https://community.dawnofwar.com/discussion/15995/well-relic-q-a/p21 https://www.coh2.org/news/4977/quinn-duffy-post-launch-interview Quinn Duffy: I do really like the way Sega approaches their development. They want Relic to be a craft-led studio, managing our own creative process and having more ownership of the game from beginning to end, including areas typically outside traditional development, like PR or marketing. https://www.creative-assembly.com/blog/uks-leading-games-development-studio As one of the longest-standing and largest UK studios, Creative Assembly’s craft-led approach to games development has been the studio’s key foundation, and the driving-force behind our culture. Why Amplitude gave up its independence and joined Sega https://www.gamesindustry.biz/articles/2016-11-02-why-amplitude-threw-away-its-independence-and-joined-sega Amplitude wasn't short of companies interested in working with the firm, but Sega stood out because of the other studios in its stable. Sega has become a significant player in the PC space thanks to its three big Western studios of Sports Interactive, Relic and Creative Assembly, and it was the latter two that most excited de Genlis and Girard Amplitude streaming MWNL from Sega's CoH Room; https://www.twitch.tv/videos/229290066 I do understand why fans are frustrated and Sega makes an easy scapegoat. I used to have the same sentiments. But IMHO, the reality is Relic fucked up. How do they recover from this mess? Just as I have predicted; ![]() "New Relic/Gondor" desperate times call for "desperate measures" ![]() They either listen to quality feedback from fans (Rohan) or die. That being said, Relic does need good "community liaison/leaders" AND CMs that can help rebuild those bridges. Yes, action speaks louder than words and I'm not saying any fans should blindly trust Relic nor Sega. Apple co-founder Steve Jobs and legendary visionary; ![]() ![]() Building the infrastructure (and leadership) to support these changes take time. Relic is not used to dealing with fans the same way as Amplitude has with https://www.games2gether.com/. We have seen the first visible changes with the community patches+user generated content(UGC) and they will expand on this for sure. It's entirely possible we'll see the entire CoH franchise on https://www.games2gether.com/ within 1-2 years. In: Lobby |
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