I just made an example of how to visualize gameplay elements with Animations and graphical effects, jesus christ... |
i alwys liked Sci-Fi Scenarios the most.
Unfortunately that s not what the masses want |
What i Expected from a CoH3 would have been a natural Evolution.
When i played CoH1 for the first time, i was stunned, it was breathtaking. Stuff like Infantry hiding behind Cover. The Stug Machine gun Gunner as Entity that could be killed (i remember that from the Demo haha), The gameplay with the firing arcs and the cover system. It was so detailed and thought-out....
And Coh2 took it even further for me. Especially the lategame was more vivid, with all those explosions, Heavy and light tanks, Planes flying around, Infantry gameplay and Vet System.
The audiovisuals stun me to this day: The Jagdtiger firing. The Infantry shouts. The MG42 Sound. Zoom in and hear the Tanks with broken Engines. They have outdone themselves imo.
How i Imagined Coh3: More Details like: Immobilize a tank and see its Tracks break ingame and lay on ground. Maybe more contextual animations like Infantry press their shoulders on walls and sandbags. Maybe House gameplay: House roofs get transparent as you enter and you can play inside. More Skillshots like the Firefly-Tulip. E.g. Bunker bursting Grenade which you have to aim yourself ingame. That would also fit well to the Muni-Free Special abilities in CoH3, as you get a micro Tax with it (MoBas work well like this)
You can also expand this to infantry: E.G. Shock troop suppression: when you click on it The shock troop places his mg on ground and you get a small arc of fire to suppress. They should have thought about on how to further improve audiovisuals, small gameplay tweaks. Stuff like this |
It is insanely obvious they do not play or QA their own game ever.
They have Marcus and DevM for that? |
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We have already had several balance updates. Yet, skirmish players still cant even see the stats page at the end of the game unless they play the match to completion.
wtf i don't understand this. How are they able to implement complex physics calculations but not something plain like a stats screen? |
The era of streamers, esports and endlessly updated guides, build orders and tier lists was the death knell for originality in most competitive games these days.
The meta seems to be all that a lot of people care about sadly.
but coh is one of the few games you can do well with off meta strats |
Glory for the P46 Strafing
by shinasukac
As cheap as a grenade, as fast as lightning, as devastating as artillery, and as strong as a warship,
Oh! When you fly above, every tank commander points to you, in awe and respect~
Oh! When you strafe by, every infantryman hits the ground, to kiss your toes~
Oh! You are hard like diamond~ none may take you down~
Oh! Everyone wants to have you~
You are the Goddess of Victory, the King of War, Queen of the Skies, the Blot from Heaven~
No mortal hands hold the power to create you, you were formed by the gods themselves, you are unmatched in your gloriousness~
what music is this sung to?
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main prob is washed out colors and dull sound and graphic effects |
i can remember like 30 Balance threads about penal battalion from people with no clue about the game. this way it's way more tidy
also it could be a hint that the overall balance of coh3 is good |