ok thanks.
about the trenches, I couldnt make "wooden_log ..." objects vault-able. then i just switched them to "wooden_slat..." objects, it worked.

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Thread: help please~~~~~12 Jul 2014, 22:15 PM
ok thanks. about the trenches, I couldnt make "wooden_log ..." objects vault-able. then i just switched them to "wooden_slat..." objects, it worked. |
Thread: help please~~~~~12 Jul 2014, 18:47 PM
1. also, how do you make your craters have cover bonuses? right now i am just using spline tool deform mode. do i have to add extra cover objects? 2. my trenches, made with deformation tool and trench objects aren't vault-able. is there any reason why? |
Thread: help please~~~~~12 Jul 2014, 18:17 PM
genius. thanks |
Thread: What do you want to see in a map?12 Jul 2014, 06:29 AM
I think it really depends on if you wanna make a competitive map or flavourful map. Looking through lists in the workshop, it looks as though flavourful-ness tops competitiveness by a fair amount. |
Thread: help please~~~~~12 Jul 2014, 05:59 AM
ok. I am back with a fresh question!!! I am trying to make a map around "Pavolv's House" which is in stalingrad. So I have to put a lot of buildings in, but I don't want it to be a building camp fest. Question: How do I make a 'destructed' buildings? |
Thread: US late game12 Jul 2014, 05:54 AM
... +1. and with vet, especially the ability to get up to vet 5 with OKW,dps of some units go off the chart in late game. not to mention that forward retreating point makes getting vet so much quicker and easier. a bit off topic but i think vet comes too easily in this game. vet 1 i understand, because you don't get combat bonuses(generally). but even vet 2 and 3 come way too easily. In: COH2 Balance |
Thread: time on target artirelly barrage11 Jul 2014, 18:39 PM
+1 In: COH2 Balance |
Thread: vCoH2 Minesweeper Upgrade11 Jul 2014, 05:57 AM
I feel that soviet and osteer's minesweeper should make them repair faster like sturmpio's one. (not USF's, because vehicle crews can repair too. It feels unfair that if I upgrade my builder unit with early minesweepers, I'll almost never get vet and reap the benefits of vet repair modifiers because they'll never get vet. Just an idea. what do you think? In: COH2 Gameplay |
Thread: Official Obersoldaten OP Thread10 Jul 2014, 19:07 PM
Yes and no. does that mean even maxim firing at tanks will suppress all nearby enemy units with great effectiveness? because even when there are like 3 units intertwined together charging my maxim, I still have to target them one by one after another to suppress all of them. p.s. so according to your post, i guess the feeling i get about how it takes longer to suppress obersoldaten is just my flawed perception then. In: COH2 Balance |
Thread: Official Obersoldaten OP Thread10 Jul 2014, 16:32 PM
Just as a reminder - this is always averages. You can hit more or less etc. does anyone know if less incoming accuracy give some immunity to suppression? In: COH2 Balance |
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