Having gotten back to 3v3+ lately casually, playing with randoms, I feel the general state of the large team games hasn't changed much.
- maps are mostly too small.
- due to the sheer number of units, strategies, and tactics available between 3-4 layers, it is basically balanced.
-heavy + rocket artillery is just as important as armours and infantry - but since the arty is more important than in 1v1 and 2v2, it does feel like arty spam = win but I have lost plenty of games for my team when I just stubbornly want to only get late-game arty units instead of tanks.
- generally satisfied. I always knew the "map problem" would never get fixed in CoH2 life-cycle. The biggest problem is the performance. I have upgraded my computer 3 times since the game came out, but once the game goes beyond 20-30m, it cannot sustain 60fps well with all the action of team games. I got used to it, but steady 60 would be nice.
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