they spawn in buildings and wipe snipers in 2 seconds.
not saying its other facilities are UP or OP, but that ability alone makes it way worth it.

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Thread: Fallschrimjagers need love! 20 Jul 2015, 19:01 PM
they spawn in buildings and wipe snipers in 2 seconds. not saying its other facilities are UP or OP, but that ability alone makes it way worth it. In: COH2 Gameplay |
Thread: T34/76 for 80 fuel20 Jul 2015, 18:50 PM
can't wait to try quadruple t34/76 rushes/spams in 4v4. In: COH2 Balance |
Thread: The noob factor20 Jul 2015, 08:29 AM
i disagree not one faction is designed to have initiative. it is just that allies usually gain initiative by being aggressive and axis, vice versa. what is initiative anyway? assuming it means having control, in my opinion, just because your faction is designed to lead attacks, that does not mean the faction is designed around having initiative. you can have just much control on the battlefield by being defensive as germans. In: COH2 Gameplay |
Thread: Giving away avatars and signatures. 20 Jul 2015, 06:56 AM
ha! very cool. and good old ayn rand. In: The Art Studio |
Thread: Remove demo charges20 Jul 2015, 01:00 AM
why not lower demo's damage against inf so they only do ok damage but suppresses? and add incremental damage per squad (not models) like hmgs. so if 3 squads are over it, they blow up like they do now. In: COH2 Balance |
Thread: Does CoH1 have a future?20 Jul 2015, 00:23 AM
so ppl wanted coh: the remastered vcoh. not coh2. shit even cod community splits even though they are same fuckin games. anyway, great work on the site. i dont usually dont like forums becaues their designs are so clustered and bad. this site is clean, slick and i really like it. In: COH Central |
Thread: Soviet T3 need cost increase or Ost T3 cost reduction!19 Jul 2015, 21:03 PM
i would not mind a set up time. i honestly thought it was fine before. maybe about 30 muni too expensive. now, it suppresses, do solid damage, and soon, come out even faster. well, its too good. In: COH2 Balance |
Thread: skyrocket19 Jul 2015, 20:46 PM
tripwire insta kill snipers? i dont think so. sometimes it won't even kill a model in gren squad, In: COH2 Gameplay |
Thread: HMG Maxim and M2HB .50 Cal need a buff19 Jul 2015, 16:02 PM
50 cal dies too easy. otherwise, i think all is good. In: COH2 Balance |
Thread: Does CoH1 have a future?19 Jul 2015, 04:26 AM
... 1. how does the commander systems directly create stupid community? looking at post 112, Inverse's complaint is about lack of depth in core armies and the fact that relic tried to pour over some of depth into commanders which you can only equip 3 at a time. he's main point being lack of depth in the core armies, not the very fact of having multiple commanders. sure, commander system helps relic make money? that itself is not the problem. the problem was that it was implemented poorly in the beginning 'cept for partisan, which really shows what all commanders should've and could've been (unique, fun, and not OP at launch). 2. i agree. maybe some people who bash coh2 should do the same. In: COH Central |
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