We already did that though?
Are you comparing 222 scout car to Soviet AA half truck? Because if you do you should be compering it to USF and OKW half trucks.
Posts: 1439
Thread: Just give 222 suppression with upgrade30 Nov 2014, 09:58 AM
Are you comparing 222 scout car to Soviet AA half truck? Because if you do you should be compering it to USF and OKW half trucks. In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 30 Nov 2014, 09:54 AM
Changing SHrecks long rand accuracy is a better solution to the problem (if Relic thinks they're over performing of course) than completely re designing OKW faction structure. It's the same reason why Cons will never get a native weapon upgrade that's not coming from the commander. In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 29 Nov 2014, 20:09 PM
Shreks on Sturmpioneers. Brilliant idea...not. What is going yo happened with Volks after such a change? Because giving them the option to gain weapon upgrades for ammunition is even more ridiculous. In: COH2 Balance |
Thread: Just give 222 suppression with upgrade29 Nov 2014, 13:15 PM
Bad idea. In: COH2 Balance |
Thread: Jagdtiger28 Nov 2014, 16:31 PM
If you're struggling to get an ISU152 with Jagdtiger you're doing it wrong. In: COH2 Balance |
Thread: Jagdtiger28 Nov 2014, 10:28 AM
Are you trolling, blind or simply didn't watch the video at all. In: COH2 Balance |
Thread: Jagdtiger28 Nov 2014, 10:23 AM
I'm kind of lost here? Are you complaining that JT is not good at destroying tanks or what? It is impossible to defeat Jagdtiger with ISU-152 in 1on1 scenario. Infantry does nothing to this tanks so its OK to neglect their influence. You need at least 2 ISU against JT and even then odds aren't 100% in your fauvor. You can even ignore AT guns to some degree as they usually don't penetrate. This stun thing is clearly a glitch or bug of some sort. In: COH2 Balance |
Thread: Jagdtiger27 Nov 2014, 14:33 PM
I feel that ISU-152 and Jagtiger in team games right now (after recent changes) is more of a team play rather than balance problem right now. In: COH2 Balance |
Thread: BALANCE FEEDBACK - USF 1v1 Post 100 Games of Automatch25 Nov 2014, 10:26 AM
Some good points here. I dislike the crippling power of hand held/ thrown AT weapons in this game. I think CoH skill shot mechanics were much better. Shreks are too effective, especially against allied armour. Two Volks with shreks are able to scare your T34/ Sherman away, unless you want to risk its lost to PaK/ Racketenwerfer. I don't think Volks should be able to reach V5, especially that with Shreks they're doing it too fast. Like the idea of reduced penetration on AA tree truck. Right now it's able to threaten single Sherman/T34 so there is really no point of attacking unless you have at least 2. AT guns are much better, especially Soviet one. Thinking about it I don't think I had a single game against OKW in which I was able to utilize medium armour. Also Kubel into cut off point is too rewarding on some maps. In: COH2 Balance |
Thread: Win-Ratio 29.10. - 21.11.2014 + Other Fun Stats22 Nov 2014, 17:05 PM
It doesn't matter. There is no way to prove it is otherwise neither. For this to be true you have to assume there is an equal number of games for each of the sides + all of these games were against opponents of equal skill. We all know that's not possible hence this is all one big assumption and can't be treated as a research. You bend the data to suit your ideology. All this indicates is how it's the win ratio among 200 players for all of the factions, but that's not enough to draw any conclusion from this as there are too many variables. In: COH2 Balance |
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