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Thread: Howitzer Tank Overperforming5 Jan 2015, 22:11 PM
Puma is more than enough to get Scott. Even Volks will do. In: COH2 Balance |
Thread: Panzershrecks outrange T70 and T345 Jan 2015, 18:14 PM
It doesn't matter when you compare against what both Bazooka and Panzershrek are used. As much as some people would like to neglect it but penetration and armour thickness does matter. In: COH2 Balance |
Thread: Long range faction imbalance killing gameplay5 Jan 2015, 16:10 PM
The only OKW weakness is indirect fire. If you get some lucky sqaud wipes then you have a fighting chance late game. In: COH2 Balance |
Thread: Long range faction imbalance killing gameplay5 Jan 2015, 10:27 AM
OKW was designed so badly it needs a complete re work. Not sure if we're going to see it though. Probably not. Even in 1v1 OKW has an advantage, anything beyond that is basically broken. Large team games like 3v3 and 4v4 beyond any hope ATM. I know what you're talking about because I've seen OKW blob melting my infantry too many times. Even instant retreat is not enough to save your troops sometimes. Obers are the most broken but the list doesn't stop there. Falls are in need for adjustment as well. The whole of OKW is in a need for adjustment. In: COH2 Balance |
Thread: Blobbing? - Remove the dragbox26 Dec 2014, 20:32 PM
Nope, no, niet, nicht, nie. In: COH2 Balance |
Thread: Wehrmacht Ostheer24 Dec 2014, 15:56 PM
I don't know. I don't see it this way. Even against USF. The key is to play defensively early game. Don't stretch too far, use MGs together with mortars and gradually push your opponent back. The only BS right now is canister shoot, but you can say the same about rifle nades. In: COH2 Balance |
Thread: Wehrmacht Ostheer24 Dec 2014, 14:40 PM
Guys, this thread is about Ostheer. You're right. Sorry about the offtop. In: COH2 Balance |
Thread: Wehrmacht Ostheer24 Dec 2014, 13:25 PM
Sorry but the discussion was about scaling, right? Vet3 Gren: 29.14/14.62/11.02 Vet4 Volks (no shrecks): 27.68/14.15/10.31 You have been proven that they have dps equal to Grenadiers without upgrades and if you consider all the upgrades with Vet5 they are actually better due to ability to soak huge damage and being 5 men squad. We are still talking about scaling. Percent wise there is no other unit in this game that gains more. Now this comes within army that was designed around weak core infantry (similar to Soviet), but as it turns out this unit isn't that weak as originally thought. The only thing that makes Grens better is lmg upgrade, but since these units fulfill different roles it is hard to compare them directly. There is a reason why Allied meta revolves around indirect fire or units that're able to wipe out squads with single shoot. In: COH2 Balance |
Thread: A suggestion to fix Shrek Volk blobs24 Dec 2014, 10:18 AM
Decrease Volks Shreks long range accuracy, tone down their Vet bonuses. The easiest and by far the best solution. Anything else will make OKW even more broken. I'd love to see OKW re done completely. Bad design is bad design. In: COH2 Gameplay |
Thread: Wehrmacht Ostheer24 Dec 2014, 06:36 AM
Sure, at Vet4 they're equal to Vet3 Grens. Here goes your theory. Also if only OKW had some super infantry to support their Volks. Oh wait. In: COH2 Balance |
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