I don't mind trucks. I like diversity they bring to the faction design.
I don't like however that flack cannon comes free.
Either make it upgrade or reduce its penetration so it won't neglect early medium tanks
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Thread: Forwarded base and OKW trucks territory mechanism8 Apr 2015, 19:30 PM
In: COH2 Gameplay |
Thread: PTRS now OP?7 Apr 2015, 13:16 PM
The other approach in balancing them would be to make so they arrive latter. CP increase basically but PTRS Commander only. In: COH2 Balance |
Thread: PTRS now OP?6 Apr 2015, 20:20 PM
Jagger infantry can do the exactly same thing. If it's fine on one unit then it's fine on another. DPS stands for damage per second. PTRS have abysmal reload which makes their DAMAGE PER SECOND bad. Ability to evaporate support weapons is completely different matter and that's should be changed. I don't like that horde of Cons can render any kind of weapon team play absolute. I ma not sure however how this can be fixed due to engine limitation. The other way is to make PTRS decent AT weapon at the expense of their AI capabilities. Going back to PTRS being useless it's not an acceptable solution. With all fairness it's only one commander that renders PTRS OP because it makes them too common. Maybe adjusting the commander is enough to deal with the problem? Make Conscripts pay more for their PTRS rifles to limit the number and distribution through out the game. In: COH2 Balance |
Thread: M10 Cost6 Apr 2015, 20:07 PM
Hello Folks, I was having similar thoughts. In: COH2 Balance |
Thread: PTRS now OP?6 Apr 2015, 12:54 PM
Why don't you compare the rate of fore as well? In: COH2 Balance |
Thread: Over nerfed Obers6 Apr 2015, 01:22 AM
If Developer itself says that have to adjust ELO because in OKW case it was inflated too much then it means OKW was a over performing faction. Especially in large team games. That's the fact vos Relic hot the numbers and data to measure that. Its even in recent patch notes. In: COH2 Balance |
Thread: PTRS now OP?6 Apr 2015, 01:17 AM
If PTRS are over performing right now then no doubt they should be adjusted. But they should still remain a valuable weapon. Because before this patch that wasn't the case. It's Easter now so I wasn't be able to play the game enough so o can form my own oppinion. How PTRS behave in 1v1 as o font really care about large team games? In: COH2 Balance |
Thread: PTRS now OP?5 Apr 2015, 17:56 PM
Of they going to remove PTRS AI capabilities its AT should be increased to decent level as before this weapon was kind of pointless. If not then the weapon should remain effective. In: COH2 Balance |
Thread: Is the King Tiger still worth 260 fuel?5 Apr 2015, 17:45 PM
Yeah I get it. You can't use KT to miraculously get back into lost game anymore because now you have to be careful how you use it. And this pesky USF finally has a way to compete with Axis heavies late game. How dare them! Its not an instant won when KT hits the field so grow a pair and learn how to utilise it. In: COH2 Balance |
Thread: FHQ and PTRS cons blob, detroy the early games!5 Apr 2015, 09:10 AM
Forward HQ gives bonuses to units. You can't even establish what was the problem in the first place yet you come shouting to the balance forum. In: COH2 Balance |
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