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Thread: What to do with the MG34?18 Aug 2015, 09:17 AM
I don't think it is supposed to do damage. You got your Sturm Pioneers for that early game and planty other units latter. The suppression is fine for its cost and I don't really think it needs tweaking but if it does it should come with the price increase. Moving it to HQ is a terrible idea. You have your Kubel there so learn how to use it or go specific commander if you want your MG. It has been done for balance reasons and it should stay this way. It's the similar issue to Conscripts not getting stock weapon upgrade (even if I want them to have one). In: COH2 Balance |
Thread: The SturmTiger14 Aug 2015, 17:25 PM
Whether or not the Sturmtiger is actually OP or we need to "l2adapt lolnoob", I hope we can all agree that it belongs to the same family of units that are awfully designed. The B4 and pre-nerf ISU-152 are right there with it. They're units with enormously strong alpha strikes that give minimal reaction time and will just randomly start wiping shit left and right unless you can deal with them right quick. They're units that legitimately never should have been included in the first place. In a game all about unit preservation nobody should ever think to themselves "what if I make a unit that can INSTANTLY DESTROY MEDIUM TANKS but then has to take ages to reload!" Sturmtiger OP or not I do agree with this guy in terms of CoH2 balance philosophy. Less 1 shot wipers! In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....12 Aug 2015, 17:39 PM
Alexzandvar why don't you create separate topic in GAMEPLAY section as this is not a balance issue and stop trolling this one? Who knows you may find people who also think this is a great idea so you can talk about it somewhere else? In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....12 Aug 2015, 05:03 AM
Do you have problems understanding English language or are you just stupid? How the hell can you argue with Cookiez logic here? You didn't provide any sensible reason for this update except "I want" and you keep saying an inferior AT weapon is working better than a superior one, only because apparently you are unable to use it. Why don't you actually start separate topic and ask people opinion about swapping Volks Shrek for PTRS like weapon and see it for yourself. If you're asking for PTRS like AT weapon being additional option for Volks so they can have both that's not going to happened because what's the fucking point of having the very same kind of update twice? Unless you want them to use both options at once. Then no, that would be OP. In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....11 Aug 2015, 05:44 AM
You're hilarious ![]() They cost more because they're more effective. You don't need 3 shreks to kill single T-70. One is enough to at least force it to retreat. If you can't kill T-70 with Shreks then it is your fault for not knowing or not having enough practice how to utilize them. There is nothing wrong with the weapon itself. You still haven't provide a valid reason why PTRS like weapon should be introduced to Volks. In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....11 Aug 2015, 04:32 AM
At the same time it takes ONE salvo from 3 Shreck squads to kill T-70 and they would actually be able to kill T-34 with them. Can you see how flowed your logic is now? In: COH2 Balance |
Thread: SU-76 issues10 Aug 2015, 21:39 PM
SU-76 is finally decent = outraged cry from Axis only players. Everything as expected. In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....10 Aug 2015, 21:36 PM
Your squad would get obliterated before you would be able to threaten T-70 with PTRS. That's in the vacuum. It would be even worse with infantry cover. You need multiple shots to kill 221! Have you seen reload time on this weapon? PTRS killing T-34? Maybe if it was immobilized for 30 seconds with main gun destroyed. You can't even kill a single PzIV with PTRs shooting constantly from behind. You have no fucking clue and talk gibberish! In this very topic guys who are not only better than you but also have deeper knowledge of this game are telling you that this won't work but you keep repeating yourself over and over again. No army in this game have access to 2 types of infantry held AT weapons and it will stay the same for balance reason. You still didn't provide reason why this would be justified balance wise other than "because I'd like so". In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....10 Aug 2015, 20:23 PM
I have plenty exp with OKW. PTRS have more DPS than Shrek? Are we playing the same game? Early T-70 or T-34 would crash OKW if Volks didn't have Shreks. That's why they change OKW ammunition income back in the day!!! PTRS is pointless because Shreks serves exact same role. In a different way but it does. If you can't utilize them correctly I'd recommend some training. In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....10 Aug 2015, 19:42 PM
And with this bold move you would cripple OKW as they would get demolished by early vehicle play. Be careful what you wish for. Again, what would PTRS upgrade provided that Shreck cannot already do better? In: COH2 Balance |
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