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Thread: Panzergrens10 Jan 2014, 16:10 PM
Use a Maxim to control PG blob. Works every time. In: COH2 Balance |
Thread: Germans are bad10 Jan 2014, 16:09 PM
"just re position, and they will get caught and suppressed again" I did this many times and it always works. You have plenty of time to re position. Granted Shock Troops were suppressed at the time of smoke, but if they weren't that's a bad MG42 play or you were out flanked. In: COH2 Balance |
Thread: Why is IS2 so godly, and tiger is so shitty?10 Jan 2014, 14:04 PM
I see. Yeah. I agree. In: COH2 Balance |
Thread: Why is IS2 so godly, and tiger is so shitty?10 Jan 2014, 13:52 PM
ZiS against Tiger? They are scratching the paint rather than doing damage up front. Half of the shots don't penetrate. In: COH2 Balance |
Thread: How to nerf RNG gods10 Jan 2014, 13:48 PM
Maybe for you it is but I don't have problems with Ram in general. Good positioning and keeping the distance together with supporting your tanks with infantry is enough to neglect Ram. I only get rammed when I don't pay attention to my tanks, overextend or when flanked. Frontal ram - hit reverse and you're good. Even if he gets successful ram somehow you can still retreat and repair your tank easily while he looses his. I played around 20 games as German in the recent week and most of the whine on this forum I disagree with because it comes from bad play rather than balance issues. My biggest concerns when I am playing Germans atm is 120 mm Mortar and Soviet indirect fire capabilities but it could be that I need to tweak my strategy a bit. In: COH2 Balance |
Thread: Why is IS2 so godly, and tiger is so shitty?10 Jan 2014, 11:10 AM
Tiger beats IS-2 1 on 1 almost every time as stated above many times. In: COH2 Balance |
Thread: Germans are bad10 Jan 2014, 11:06 AM
After playing some games recently I don't have any issues with Shock Troopers coming out at 1CP. In fact I usually like when my opponent does that because it means easier time for me . A single MG42, when used correctly, counters Shocks big time! When they smoke, just re position, and they will get caught and suppressed again. In fact I have more issues with Guards as this means I can't go light vehicles as it's usually waste of resources. If there is any Soviet unit or strat I struggle with it's the 120 mm mortar heavy build. In: COH2 Balance |
Thread: How to nerf RNG gods10 Jan 2014, 11:00 AM
Sorry, but that wasn't clear enough for me, all right? BTW ram is easy to avoid. You either keep your tanks at distance to have time to reverse or up close , because ram got minimum activation distance. Flanking is useful as well as T-34 will have to rotate to attempt to ram you. In: COH2 Balance |
Thread: How to nerf RNG gods10 Jan 2014, 01:57 AM
8 second stun for 280 mp and 85 fuel? How's that even a good idea? Shall we change German units as well? To follow this design shouldn't units using "Target weak point" explode after stun? On the serious note this would only work if you could keep the tank after stun. I would even support this kind of change as I don't like ram ability in general, but if it would stay as it is right now, stun for 8 second and after that the tank is useless, then no. No way, you gotta be joking to propose such a change. In: COH2 Balance |
Thread: Another nerf needed9 Jan 2014, 22:40 PM
I only neglect the notion of 3v3 balance. It's also hard to believe you had 3 Ostwinds and only got 1 plane as from my experience they are very effective against attack planes. In: COH2 Balance |
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. A single MG42, when used correctly, counters Shocks big time! When they smoke, just re position, and they will get caught and suppressed again.
OZtheWiZARD