I have to micro like no tomorrow to keep up with the no-micro-needed OKW players with the OP T0 units
Imho 3v3,4v4 is more about having /using the right strategy than micro.
I will simply lol at anyone expecting such a change to a 2 year old general use infantry.
Equally possible are pershing for USF, IS-3 for soviets or ober nerf for OKW.
Thread: Damn this balance26 Feb 2015, 11:34 AM
I have to micro like no tomorrow to keep up with the no-micro-needed OKW players with the OP T0 units Imho 3v3,4v4 is more about having /using the right strategy than micro. In: COH2 Balance |
Thread: Upcoming Mod - Balance feedback please26 Feb 2015, 10:21 AM
LMGs are already the best upgrade (Obers, LMG grens, Airbornes/riflemen with double m1919). Increasing the accuracy vs blobs will make them even more viable than they are already. Giving Cons a pshh vet rather makes them worse. since they already perform good at close range, so u basically just steal some of their mid-long range dps. It Also overlaps with the doctrinal upgrade. OWK doesn't need a dedicated at squad. 3 man squads are supper squishy anyways. Almost impossible to preserve veterancy on them. Volks can keep their schrecks, just redesign their insane veterancy boni and not the veterancy speed, since -10% won't affect them much anyways. (*)Shreck long accuracy decreased by 0.01, long aim time increased by 0.5 (*)Grenadiers get Shreck for 65 MU after BP1 upgrade, get assault gren model at Vet 2 why nerf panzergrenadiers? Overall you are changing stuff without fixing the actuall problem of the current meta game. 1. Overperforming Call In Spam (IS2/t34/85) followed by Ostheer always getting Tiger. 2. Overperforming veterancy units: volks and obers. (Those units determine okw late game) 3. Unfair early game Ostheer/USF setup. (Ostheer struggles over the control of the battlefield due to heavy manpower disadvantage in teching. In: COH2 Balance |
Thread: Upcoming Mod - Balance feedback please25 Feb 2015, 16:39 PM
(*)All LMGs have 1.05 incremental accuracy except for LMG42 which has 1.1 so lmgs should be morea accurate? anyways i consider ur balance suggestions/mod as not good. In: COH2 Balance |
Thread: Implement a limit of same units23 Feb 2015, 16:13 PM
Are you blobbers? Limited unit counts is a crutch for bad balance. Each Unit and strategy should be "equal" viable. The victor should be determined by choosing and using units properly to counter the enemy's strat. This should be the goal of balance. unfortunately relic currently fails to achieve this. In: COH2 Balance |
Thread: Ostheer: What is to be done?20 Feb 2015, 19:28 PM
.8 received accuracy modifier won't fix squad wipes by AoE. The unit is working as intended.
The performance of the unit and the fact that wehrmacht simply can't "afford" pgrens due to manpower intense teching are two different things. In: COH2 Gameplay |
Thread: Ostheer: What is to be done?20 Feb 2015, 13:26 PM
PGrens are fine, learn how to use them. In: COH2 Gameplay |
Thread: attack ground for all mg's20 Feb 2015, 13:19 PM
This would completely negate smoke, so it's a no from me. Agree. In: COH2 Balance |
Thread: British Forces vs. Afrikakorps - My suggestions17 Feb 2015, 09:03 AM
Calling it Africa corps wouldnt be the best idea. Ober Komando West and Ostheer aren't historical terms. Simply call it Army Group South to represent the axis forces early in N.Africa and then later in Italy. African/italian Sp content based on 1943 stuff and the related british and army group south MP factions use 1944 gear and units. In: COH2 Gameplay |
Thread: Make War not Love 2 - The Rematch16 Feb 2015, 18:07 PM
That is actually just wild biased speculation, no one can really tell if cruzz's mod is properly balanced since we lack a proper play test aka automatch for several weeks. His changelog might sound great, but the true impact on the game remains unknown. In: Lobby |
Thread: (2-4) Avenue 12 - Extrem Urban Warfare :P (WIP)16 Feb 2015, 10:19 AM
When i designed the map, i was aware that i have to scarifice the competitive goals to achieve my design intent. However the concept was to create a fun urban map in the first place, so i guess that's okay. The map turned indeed out smaller than planned. In: Map Sharing |
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